package appeng.parts; import java.util.List; import net.minecraft.entity.Entity; import net.minecraft.util.AxisAlignedBB; import net.minecraftforge.common.util.ForgeDirection; import appeng.api.parts.IPartCollsionHelper; public class BusCollisionHelper implements IPartCollsionHelper { final List boxes; final private ForgeDirection x; final private ForgeDirection y; final private ForgeDirection z; final private Entity entity; final private boolean isVisual; public BusCollisionHelper(List boxes, ForgeDirection x, ForgeDirection y, ForgeDirection z, Entity e, boolean visual) { this.boxes = boxes; this.x = x; this.y = y; this.z = z; entity = e; isVisual = visual; } public BusCollisionHelper(List boxes, ForgeDirection s, Entity e, boolean visual) { this.boxes = boxes; entity = e; isVisual = visual; switch (s) { case DOWN: x = ForgeDirection.EAST; y = ForgeDirection.NORTH; z = ForgeDirection.DOWN; break; case UP: x = ForgeDirection.EAST; y = ForgeDirection.SOUTH; z = ForgeDirection.UP; break; case EAST: x = ForgeDirection.SOUTH; y = ForgeDirection.UP; z = ForgeDirection.EAST; break; case WEST: x = ForgeDirection.NORTH; y = ForgeDirection.UP; z = ForgeDirection.WEST; break; case NORTH: x = ForgeDirection.WEST; y = ForgeDirection.UP; z = ForgeDirection.NORTH; break; case SOUTH: x = ForgeDirection.EAST; y = ForgeDirection.UP; z = ForgeDirection.SOUTH; break; case UNKNOWN: default: x = ForgeDirection.EAST; y = ForgeDirection.UP; z = ForgeDirection.SOUTH; break; } } @Override public boolean isBBCollision() { return !isVisual; } /** * pretty much useless... */ public Entity getEntity() { return entity; } @Override public void addBox(double minX, double minY, double minZ, double maxX, double maxY, double maxZ) { minX /= 16.0; minY /= 16.0; minZ /= 16.0; maxX /= 16.0; maxY /= 16.0; maxZ /= 16.0; double aX = minX * x.offsetX + minY * y.offsetX + minZ * z.offsetX; double aY = minX * x.offsetY + minY * y.offsetY + minZ * z.offsetY; double aZ = minX * x.offsetZ + minY * y.offsetZ + minZ * z.offsetZ; double bX = maxX * x.offsetX + maxY * y.offsetX + maxZ * z.offsetX; double bY = maxX * x.offsetY + maxY * y.offsetY + maxZ * z.offsetY; double bZ = maxX * x.offsetZ + maxY * y.offsetZ + maxZ * z.offsetZ; if ( x.offsetX + y.offsetX + z.offsetX < 0 ) { aX += 1; bX += 1; } if ( x.offsetY + y.offsetY + z.offsetY < 0 ) { aY += 1; bY += 1; } if ( x.offsetZ + y.offsetZ + z.offsetZ < 0 ) { aZ += 1; bZ += 1; } minX = Math.min( aX, bX ); minY = Math.min( aY, bY ); minZ = Math.min( aZ, bZ ); maxX = Math.max( aX, bX ); maxY = Math.max( aY, bY ); maxZ = Math.max( aZ, bZ ); boxes.add( AxisAlignedBB.getBoundingBox( minX, minY, minZ, maxX, maxY, maxZ ) ); } @Override public ForgeDirection getWorldX() { return x; } @Override public ForgeDirection getWorldY() { return y; } @Override public ForgeDirection getWorldZ() { return z; } }