/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.storage; import java.util.Collections; import java.util.EnumSet; import java.util.List; import javax.annotation.Nullable; import com.google.common.base.Optional; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.client.render.tesr.SkyChestTESR; import appeng.core.features.AEFeature; import appeng.core.sync.GuiBridge; import appeng.helpers.ICustomCollision; import appeng.tile.storage.TileSkyChest; import appeng.util.Platform; public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision { public static enum SkyChestType { STONE, BLOCK }; public final SkyChestType type; public BlockSkyChest( final SkyChestType type ) { super( Material.ROCK, Optional.of( type.name() ) ); this.setTileEntity( TileSkyChest.class ); this.setOpaque( this.setFullSize( false ) ); this.lightOpacity = 0; this.setHasSubtypes( true ); this.setHardness( 50 ); this.blockResistance = 150.0f; this.type = type; this.setFeature( EnumSet.of( AEFeature.Core, AEFeature.SkyStoneChests ) ); } @Override public EnumBlockRenderType getRenderType( IBlockState state ) { return EnumBlockRenderType.ENTITYBLOCK_ANIMATED; } @Override @SideOnly( Side.CLIENT ) public TileEntitySpecialRenderer getTESR() { return new SkyChestTESR(); } @Override public boolean hasItemTESR() { return true; } @Override public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ ) { if( Platform.isServer() ) { Platform.openGUI( player, this.getTileEntity( w, pos ), AEPartLocation.fromFacing( side ), GuiBridge.GUI_SKYCHEST ); } return true; } @Override public Iterable getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b ) { final TileSkyChest sk = this.getTileEntity( w, pos ); EnumFacing o = EnumFacing.UP; if( sk != null ) { o = sk.getUp(); } final double offsetX = o.getFrontOffsetX() == 0 ? 0.06 : 0.0; final double offsetY = o.getFrontOffsetY() == 0 ? 0.06 : 0.0; final double offsetZ = o.getFrontOffsetZ() == 0 ? 0.06 : 0.0; final double sc = 0.06; return Collections.singletonList( new AxisAlignedBB( Math.max( 0.0, offsetX - o.getFrontOffsetX() * sc ), Math.max( 0.0, offsetY - o.getFrontOffsetY() * sc ), Math.max( 0.0, offsetZ - o.getFrontOffsetZ() * sc ), Math.min( 1.0, ( 1.0 - offsetX ) - o.getFrontOffsetX() * sc ), Math.min( 1.0, ( 1.0 - offsetY ) - o.getFrontOffsetY() * sc ), Math.min( 1.0, ( 1.0 - offsetZ ) - o.getFrontOffsetZ() * sc ) ) ); } @Override public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e ) { out.add( new AxisAlignedBB( 0.05, 0.05, 0.05, 0.95, 0.95, 0.95 ) ); } }