package appeng.client.render.tesr; import net.minecraft.client.model.ModelChest; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.util.ResourceLocation; import appeng.block.storage.BlockSkyChest; import appeng.block.storage.BlockSkyChest.SkyChestType; import appeng.client.render.FacingToRotation; import appeng.core.AppEng; import appeng.tile.storage.TileSkyChest; public class SkyChestTESR extends TileEntitySpecialRenderer { private static final ResourceLocation TEXTURE_STONE = new ResourceLocation( AppEng.MOD_ID, "textures/models/skychest.png" ); private static final ResourceLocation TEXTURE_BLOCK = new ResourceLocation( AppEng.MOD_ID, "textures/models/skyblockchest.png" ); private final ModelChest simpleChest = new ModelChest(); public SkyChestTESR() { } @Override public void renderTileEntityAt( TileSkyChest te, double x, double y, double z, float partialTicks, int destroyStage ) { GlStateManager.enableDepth(); GlStateManager.depthFunc( 515 ); GlStateManager.depthMask( true ); ModelChest modelchest; modelchest = this.simpleChest; if( destroyStage >= 0 ) { this.bindTexture( DESTROY_STAGES[destroyStage] ); GlStateManager.matrixMode( 5890 ); GlStateManager.pushMatrix(); GlStateManager.scale( 4.0F, 4.0F, 1.0F ); GlStateManager.translate( 0.0625F, 0.0625F, 0.0625F ); GlStateManager.matrixMode( 5888 ); } else { this.bindTexture( ( (BlockSkyChest) te.getBlockType() ).type == SkyChestType.STONE ? TEXTURE_STONE : TEXTURE_BLOCK ); } GlStateManager.pushMatrix(); GlStateManager.enableRescaleNormal(); if( destroyStage < 0 ) { GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F ); } GlStateManager.translate( (float) x, (float) y + 1.0F, (float) z + 1.0F ); GlStateManager.scale( 1.0F, -1.0F, -1.0F ); GlStateManager.translate( 0.5F, 0.5F, 0.5F ); FacingToRotation.get( te.getForward(), te.getUp() ).glRotateCurrentMat(); GlStateManager.translate( -0.5F, -0.5F, -0.5F ); float f = te.getPrevLidAngle() + ( te.getLidAngle() - te.getPrevLidAngle() ) * partialTicks; f = 1.0F - f; f = 1.0F - f * f * f; modelchest.chestLid.rotateAngleX = -( f * ( (float) Math.PI / 2F ) ); modelchest.renderAll(); GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F ); if( destroyStage >= 0 ) { GlStateManager.matrixMode( 5890 ); GlStateManager.popMatrix(); GlStateManager.matrixMode( 5888 ); } } }