/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.tile.storage; import io.netty.buffer.ByteBuf; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.SoundEvents; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.SoundCategory; import appeng.tile.AEBaseInvTile; import appeng.tile.TileEvent; import appeng.tile.events.TileEventType; import appeng.tile.inventory.AppEngInternalInventory; import appeng.tile.inventory.InvOperation; public class TileSkyChest extends AEBaseInvTile { private final int[] sides = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 }; private final AppEngInternalInventory inv = new AppEngInternalInventory( this, 9 * 4 ); // server private int numPlayersUsing; // client.. private long lastEvent; private float lidAngle; private float prevLidAngle; @TileEvent( TileEventType.NETWORK_WRITE ) public void writeToStream_TileSkyChest( final ByteBuf data ) { data.writeBoolean( this.getPlayerOpen() > 0 ); } @TileEvent( TileEventType.NETWORK_READ ) public boolean readFromStream_TileSkyChest( final ByteBuf data ) { final int wasOpen = this.getPlayerOpen(); this.setPlayerOpen( data.readBoolean() ? 1 : 0 ); if( wasOpen != this.getPlayerOpen() ) { this.setLastEvent( System.currentTimeMillis() ); } return false; // TESR yo! } @Override public boolean requiresTESR() { return true; } @Override public boolean canRenderBreaking() { return true; } @Override public IInventory getInternalInventory() { return this.inv; } @Override public void openInventory( final EntityPlayer player ) { if( !player.isSpectator() ) { this.setPlayerOpen( this.getPlayerOpen() + 1 ); this.worldObj.addBlockEvent( this.pos, this.getBlockType(), 1, this.numPlayersUsing ); this.worldObj.notifyNeighborsOfStateChange( this.pos, this.getBlockType() ); this.worldObj.notifyNeighborsOfStateChange( this.pos.down(), this.getBlockType() ); if( this.getPlayerOpen() == 1 ) { this.getWorld().playSound( player, this.pos.getX() + 0.5D, this.pos.getY() + 0.5D, this.pos.getZ() + 0.5D, SoundEvents.BLOCK_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.getWorld().rand.nextFloat() * 0.1F + 0.9F ); this.markForUpdate(); } } } @Override public void closeInventory( final EntityPlayer player ) { if( !player.isSpectator() ) { this.setPlayerOpen( this.getPlayerOpen() - 1 ); this.worldObj.addBlockEvent( this.pos, this.getBlockType(), 1, this.numPlayersUsing ); this.worldObj.notifyNeighborsOfStateChange( this.pos, this.getBlockType() ); this.worldObj.notifyNeighborsOfStateChange( this.pos.down(), this.getBlockType() ); if( this.getPlayerOpen() < 0 ) { this.setPlayerOpen( 0 ); } if( this.getPlayerOpen() == 0 ) { this.getWorld().playSound( player, this.pos.getX() + 0.5D, this.pos.getY() + 0.5D, this.pos.getZ() + 0.5D, SoundEvents.BLOCK_CHEST_CLOSE, SoundCategory.BLOCKS, 0.5F, this.getWorld().rand.nextFloat() * 0.1F + 0.9F ); this.markForUpdate(); } } } @TileEvent( TileEventType.TICK ) public void tick() { int i = this.pos.getX(); int j = this.pos.getY(); int k = this.pos.getZ(); this.prevLidAngle = this.lidAngle; float f1 = 0.1F; if( this.numPlayersUsing == 0 && this.lidAngle > 0.0F || this.numPlayersUsing > 0 && this.lidAngle < 1.0F ) { float f2 = this.lidAngle; if( this.numPlayersUsing > 0 ) { this.lidAngle += 0.1F; } else { this.lidAngle -= 0.1F; } if( this.lidAngle > 1.0F ) { this.lidAngle = 1.0F; } float f3 = 0.5F; if( this.lidAngle < 0.0F ) { this.lidAngle = 0.0F; } } } @Override public void onChangeInventory( final IInventory inv, final int slot, final InvOperation mc, final ItemStack removed, final ItemStack added ) { } @Override public int[] getAccessibleSlotsBySide( final EnumFacing side ) { return this.sides; } public float getLidAngle() { // System.out.println( lidAngle ); return this.lidAngle; } public void setLidAngle( final float lidAngle ) { this.lidAngle = lidAngle; } public float getPrevLidAngle() { return prevLidAngle; } public void setPrevLidAngle( float prevLidAngle ) { this.prevLidAngle = prevLidAngle; } public int getPlayerOpen() { return this.numPlayersUsing; } private void setPlayerOpen( final int playerOpen ) { this.numPlayersUsing = playerOpen; } public long getLastEvent() { return this.lastEvent; } private void setLastEvent( final long lastEvent ) { this.lastEvent = lastEvent; } }