package appeng.container.slot; import net.minecraft.block.Block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.stats.AchievementList; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent; import cpw.mods.fml.common.registry.GameRegistry; public class AppEngCraftingSlot extends AppEngSlot { /** The craft matrix inventory linked to this result slot. */ private final IInventory craftMatrix; /** The player that is using the GUI where this slot resides. */ private EntityPlayer thePlayer; /** * The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset. */ private int amountCrafted; public AppEngCraftingSlot(EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6) { super( par3IInventory, par4, par5, par6 ); this.thePlayer = par1EntityPlayer; this.craftMatrix = par2IInventory; } /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ public boolean isItemValid(ItemStack par1ItemStack) { return false; } /** * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new * stack. */ public ItemStack decrStackSize(int par1) { if ( this.getHasStack() ) { this.amountCrafted += Math.min( par1, this.getStack().stackSize ); } return super.decrStackSize( par1 ); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an * internal count then calls onCrafting(item). */ protected void onCrafting(ItemStack par1ItemStack, int par2) { this.amountCrafted += par2; this.onCrafting( par1ItemStack ); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. */ protected void onCrafting(ItemStack par1ItemStack) { par1ItemStack.onCrafting( this.thePlayer.worldObj, this.thePlayer, this.amountCrafted ); this.amountCrafted = 0; if ( par1ItemStack.itemID == Block.workbench.blockID ) { this.thePlayer.addStat( AchievementList.buildWorkBench, 1 ); } else if ( par1ItemStack.itemID == Item.pickaxeWood.itemID ) { this.thePlayer.addStat( AchievementList.buildPickaxe, 1 ); } else if ( par1ItemStack.itemID == Block.furnaceIdle.blockID ) { this.thePlayer.addStat( AchievementList.buildFurnace, 1 ); } else if ( par1ItemStack.itemID == Item.hoeWood.itemID ) { this.thePlayer.addStat( AchievementList.buildHoe, 1 ); } else if ( par1ItemStack.itemID == Item.bread.itemID ) { this.thePlayer.addStat( AchievementList.makeBread, 1 ); } else if ( par1ItemStack.itemID == Item.cake.itemID ) { this.thePlayer.addStat( AchievementList.bakeCake, 1 ); } else if ( par1ItemStack.itemID == Item.pickaxeStone.itemID ) { this.thePlayer.addStat( AchievementList.buildBetterPickaxe, 1 ); } else if ( par1ItemStack.itemID == Item.swordWood.itemID ) { this.thePlayer.addStat( AchievementList.buildSword, 1 ); } else if ( par1ItemStack.itemID == Block.enchantmentTable.blockID ) { this.thePlayer.addStat( AchievementList.enchantments, 1 ); } else if ( par1ItemStack.itemID == Block.bookShelf.blockID ) { this.thePlayer.addStat( AchievementList.bookcase, 1 ); } } public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack) { GameRegistry.onItemCrafted( par1EntityPlayer, par2ItemStack, craftMatrix ); this.onCrafting( par2ItemStack ); for (int i = 0; i < this.craftMatrix.getSizeInventory(); ++i) { ItemStack itemstack1 = this.craftMatrix.getStackInSlot( i ); if ( itemstack1 != null ) { this.craftMatrix.decrStackSize( i, 1 ); if ( itemstack1.getItem().hasContainerItem() ) { ItemStack itemstack2 = itemstack1.getItem().getContainerItemStack( itemstack1 ); if ( itemstack2.isItemStackDamageable() && itemstack2.getItemDamage() > itemstack2.getMaxDamage() ) { MinecraftForge.EVENT_BUS.post( new PlayerDestroyItemEvent( thePlayer, itemstack2 ) ); itemstack2 = null; } if ( itemstack2 != null && (!itemstack1.getItem().doesContainerItemLeaveCraftingGrid( itemstack1 ) || !this.thePlayer.inventory .addItemStackToInventory( itemstack2 )) ) { if ( this.craftMatrix.getStackInSlot( i ) == null ) { this.craftMatrix.setInventorySlotContents( i, itemstack2 ); } else { this.thePlayer.dropPlayerItem( itemstack2 ); } } } } } } }