/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.misc; import java.util.Collections; import java.util.EnumSet; import java.util.List; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import appeng.api.AEApi; import appeng.api.util.AEAxisAlignedBB; import appeng.block.AEBaseTileBlock; import appeng.client.render.BaseBlockRender; import appeng.client.render.blocks.RenderBlockCharger; import appeng.client.render.effects.LightningFX; import appeng.core.AEConfig; import appeng.core.CommonHelper; import appeng.core.features.AEFeature; import appeng.helpers.ICustomCollision; import appeng.tile.AEBaseTile; import appeng.tile.misc.TileCharger; import appeng.util.Platform; public class BlockCharger extends AEBaseTileBlock implements ICustomCollision { public BlockCharger() { super( Material.IRON ); this.setTileEntity( TileCharger.class ); this.setLightOpacity( 2 ); this.setFullSize( this.setOpaque( false ) ); this.setFeature( EnumSet.of( AEFeature.Core ) ); } @Override protected Class getRenderer() { return RenderBlockCharger.class; } @Override public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ ) { if( player.isSneaking() ) { return false; } if( Platform.isServer() ) { final TileCharger tc = this.getTileEntity( w, pos ); if( tc != null ) { tc.activate( player ); } } return true; } @Override @SideOnly( Side.CLIENT ) public void randomDisplayTick( final IBlockState state, final World w, final BlockPos pos, final Random r ) { if( !AEConfig.instance.enableEffects ) { return; } if( r.nextFloat() < 0.98 ) { return; } final AEBaseTile tile = this.getTileEntity( w, pos ); if( tile instanceof TileCharger ) { final TileCharger tc = (TileCharger) tile; if( AEApi.instance().definitions().materials().certusQuartzCrystalCharged().isSameAs( tc.getStackInSlot( 0 ) ) ) { final double xOff = 0.0; final double yOff = 0.0; final double zOff = 0.0; for( int bolts = 0; bolts < 3; bolts++ ) { if( CommonHelper.proxy.shouldAddParticles( r ) ) { final LightningFX fx = new LightningFX( w, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(), zOff + 0.5 + pos.getZ(), 0.0D, 0.0D, 0.0D ); Minecraft.getMinecraft().effectRenderer.addEffect( fx ); } } } } } @Override public Iterable getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b ) { final TileCharger tile = this.getTileEntity( w, pos ); if( tile != null ) { final double twoPixels = 2.0 / 16.0; final EnumFacing up = tile.getUp(); final EnumFacing forward = tile.getForward(); final AEAxisAlignedBB bb = new AEAxisAlignedBB( twoPixels, twoPixels, twoPixels, 1.0 - twoPixels, 1.0 - twoPixels, 1.0 - twoPixels ); if( up.getFrontOffsetX() != 0 ) { bb.minX = 0; bb.maxX = 1; } if( up.getFrontOffsetY() != 0 ) { bb.minY = 0; bb.maxY = 1; } if( up.getFrontOffsetZ() != 0 ) { bb.minZ = 0; bb.maxZ = 1; } switch( forward ) { case DOWN: bb.maxY = 1; break; case UP: bb.minY = 0; break; case NORTH: bb.maxZ = 1; break; case SOUTH: bb.minZ = 0; break; case EAST: bb.minX = 0; break; case WEST: bb.maxX = 1; break; default: break; } return Collections.singletonList( bb.getBoundingBox() ); } return Collections.singletonList( new AxisAlignedBB( 0.0, 0, 0.0, 1.0, 1.0, 1.0 ) ); } @Override public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e ) { out.add( new AxisAlignedBB( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) ); } }