/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.spatial; import java.util.Arrays; import java.util.EnumSet; import java.util.List; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.Explosion; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import appeng.block.AEBaseBlock; import appeng.client.render.BaseBlockRender; import appeng.client.render.blocks.RenderNull; import appeng.core.features.AEFeature; import appeng.helpers.ICustomCollision; public class BlockMatrixFrame extends AEBaseBlock implements ICustomCollision { public BlockMatrixFrame() { super( Material.ANVIL ); this.setResistance( 6000000.0F ); this.setBlockUnbreakable(); this.setLightOpacity( 0 ); this.setOpaque( false ); this.setFeature( EnumSet.of( AEFeature.SpatialIO ) ); } @Override protected Class getRenderer() { return RenderNull.class; } @Override @SideOnly( Side.CLIENT ) public void getCheckedSubBlocks( final Item item, final CreativeTabs tabs, final List itemStacks ) { // do nothing } @Override public Iterable getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b ) { return Arrays.asList( new AxisAlignedBB[] {} );// AxisAlignedBB.getBoundingBox( 0.25, 0, 0.25, 0.75, 0.5, 0.75 ) // } ); } @Override public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e ) { out.add( new AxisAlignedBB( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) ); } @Override public boolean canPlaceBlockAt( final World worldIn, final BlockPos pos ) { return false; } @Override public void onBlockExploded( final World world, final BlockPos pos, final Explosion explosion ) { // Don't explode. } @Override public boolean canEntityDestroy( final IBlockState state, final IBlockAccess world, final BlockPos pos, final Entity entity ) { return false; } }