/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.effects; import net.minecraft.client.particle.Particle; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly( Side.CLIENT ) public class VibrantFX extends Particle { public VibrantFX( final World par1World, final double x, final double y, final double z, final double par8, final double par10, final double par12 ) { super( par1World, x, y, z, par8, par10, par12 ); final float f = this.rand.nextFloat() * 0.1F + 0.8F; this.particleRed = f * 0.7f; this.particleGreen = f * 0.89f; this.particleBlue = f * 0.9f; this.setParticleTextureIndex( 0 ); this.setSize( 0.04F, 0.04F ); this.particleScale *= this.rand.nextFloat() * 0.6F + 1.9F; this.motionX = 0.0D; this.motionY = 0.0D; this.motionZ = 0.0D; this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.particleMaxAge = (int) ( 20.0D / ( Math.random() * 0.8D + 0.1D ) ); //TODO 1.9.4 - noClip => ? this.noClip = true; } @Override public int getBrightnessForRender( final float par1 ) { return 1; } /** * Called to update the entity's position/logic. */ @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; // this.moveEntity(this.motionX, this.motionY, this.motionZ); this.particleScale *= 0.95; if( this.particleMaxAge <= 0 || this.particleScale < 0.1 ) { this.setExpired(); } this.particleMaxAge--; } }