package appeng.client.render; import java.util.HashMap; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.item.ItemStack; import net.minecraft.world.IBlockAccess; import appeng.block.AEBaseBlock; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; public class WorldRender implements ISimpleBlockRenderingHandler { private RenderBlocks renderer = new RenderBlocks(); final int renderID = RenderingRegistry.getNextAvailableRenderId(); public static final WorldRender instance = new WorldRender(); public HashMap blockRenders = new HashMap(); void setRender(AEBaseBlock in, BaseBlockRender r) { blockRenders.put( in, r ); } private WorldRender() { } @Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { // wtf is this for? } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { AEBaseBlock blk = (AEBaseBlock) block; renderer.setRenderBoundsFromBlock( block ); return getRender( blk ).renderInWorld( blk, world, x, y, z, renderer ); } @Override public boolean shouldRender3DInInventory() { return true; } @Override public int getRenderId() { return renderID; } public void renderItemBlock(ItemStack item) { AEBaseBlock block = (AEBaseBlock) Block.blocksList[item.itemID]; renderer.setRenderBoundsFromBlock( block ); getRender( block ).renderInventory( block, item, renderer ); } private BaseBlockRender getRender(AEBaseBlock block) { return block.getRendererInstance().rendererInstance; } }