package appeng.client.render; import java.util.HashMap; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; import net.minecraftforge.common.util.ForgeDirection; import org.lwjgl.opengl.GL11; import appeng.api.parts.IAlphaPassItem; import appeng.api.parts.IFacadePart; import appeng.api.parts.IPart; import appeng.api.parts.IPartItem; import appeng.client.ClientHelper; import appeng.core.AEConfig; import appeng.core.features.AEFeature; import appeng.facade.IFacadeItem; import appeng.util.Platform; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class BusRenderer implements IItemRenderer { public static final BusRenderer instance = new BusRenderer(); public RenderBlocksWorkaround renderer = new RenderBlocksWorkaround(); public static final HashMap renderPart = new HashMap(); public IPart getRenderer(ItemStack is, IPartItem c) { int id = (Item.getIdFromItem( is.getItem() ) << Platform.DEF_OFFSET) | is.getItemDamage(); IPart part = renderPart.get( id ); if ( part == null ) { part = c.createPartFromItemStack( is ); if ( part != null ) renderPart.put( id, part ); } return part; } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { if ( item == null ) return; GL11.glPushMatrix(); GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS ); GL11.glEnable( GL11.GL_DEPTH_TEST ); GL11.glEnable( GL11.GL_TEXTURE_2D ); GL11.glEnable( GL11.GL_LIGHTING ); if ( AEConfig.instance.isFeatureEnabled( AEFeature.AlphaPass ) && item.getItem() instanceof IAlphaPassItem && ((IAlphaPassItem) item.getItem()).useAlphaPass( item ) ) { GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA ); GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); GL11.glDisable( GL11.GL_ALPHA_TEST ); GL11.glEnable( GL11.GL_BLEND ); } else { GL11.glAlphaFunc( GL11.GL_GREATER, 0.4f ); GL11.glEnable( GL11.GL_ALPHA_TEST ); GL11.glDisable( GL11.GL_BLEND ); } if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON ) { GL11.glTranslatef( -0.2f, -0.1f, -0.3f ); } if ( type == ItemRenderType.ENTITY ) { GL11.glRotatef( 90.0f, 0.0f, 1.0f, 0.0f ); GL11.glScalef( 0.8f, 0.8f, 0.8f ); GL11.glTranslatef( -0.8f, -0.87f, -0.7f ); } if ( type == ItemRenderType.INVENTORY ) GL11.glTranslatef( 0.0f, -0.1f, 0.0f ); GL11.glTranslated( 0.2, 0.3, 0.1 ); GL11.glScaled( 1.2, 1.2, 1. ); GL11.glColor4f( 1, 1, 1, 1 ); Tessellator.instance.setColorOpaque_F( 1, 1, 1 ); Tessellator.instance.setBrightness( 14 << 20 | 14 << 4 ); BusRenderHelper.instance.setBounds( 0, 0, 0, 1, 1, 1 ); BusRenderHelper.instance.setTexture( null ); BusRenderHelper.instance.setInvColor( 0xffffff ); renderer.blockAccess = ClientHelper.proxy.getWorld(); BusRenderHelper.instance.setOrientation( ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH ); renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0; renderer.useInventoryTint = false; renderer.overrideBlockTexture = null; if ( item.getItem() instanceof IFacadeItem ) { IFacadeItem fi = (IFacadeItem) item.getItem(); IFacadePart fp = fi.createPartFromItemStack( item, ForgeDirection.SOUTH ); if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON ) { GL11.glRotatef( 160.0f, 0.0f, 1.0f, 0.0f ); GL11.glTranslated( -0.4, 0.1, -1.6 ); } if ( fp != null ) fp.renderInventory( BusRenderHelper.instance, renderer ); } else { IPart ip = getRenderer( item, (IPartItem) item.getItem() ); if ( ip != null ) { if ( type == ItemRenderType.ENTITY ) { int depth = ip.cableConnectionRenderTo(); GL11.glTranslatef( 0.0f, 0.0f, -0.04f * (8 - depth) - 0.06f ); } ip.renderInventory( BusRenderHelper.instance, renderer ); } } renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0; GL11.glPopAttrib(); GL11.glPopMatrix(); } }