package appeng.client.render; import java.util.Random; import net.minecraft.client.Minecraft; import net.minecraft.client.multiplayer.WorldClient; import net.minecraft.client.renderer.GLAllocation; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraftforge.client.IRenderHandler; import org.lwjgl.opengl.GL11; public class SpatialSkyRender extends IRenderHandler { private static SpatialSkyRender instance = new SpatialSkyRender(); private Random random = new Random(); private long cycle = 0; private int dspList; public SpatialSkyRender() { dspList = GLAllocation.generateDisplayLists( 1 ); } @Override public void render(float partialTicks, WorldClient world, Minecraft mc) { long now = System.currentTimeMillis(); if ( now - cycle > 2000 ) { cycle = now; GL11.glNewList( dspList, GL11.GL_COMPILE ); renderTwinkles(); GL11.glEndList(); } float fade = now - cycle; fade /= 1000; fade = 0.15f * (1.0f - Math.abs( (fade - 1.0f) * (fade - 1.0f) )); if ( fade > 0.0f ) { GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS ); GL11.glDisable( GL11.GL_FOG ); GL11.glDisable( GL11.GL_ALPHA_TEST ); GL11.glEnable( GL11.GL_BLEND ); GL11.glDepthMask( false ); GL11.glEnable( GL11.GL_FOG ); GL11.glDisable( GL11.GL_FOG ); GL11.glDisable( GL11.GL_ALPHA_TEST ); GL11.glEnable( GL11.GL_BLEND ); GL11.glDisable( GL11.GL_TEXTURE_2D ); OpenGlHelper.glBlendFunc( 770, 771, 1, 0 ); RenderHelper.disableStandardItemLighting(); GL11.glDepthMask( false ); GL11.glColor4f( fade, fade, fade, 1.0f ); GL11.glCallList( dspList ); GL11.glPopAttrib(); } } private void renderTwinkles() { Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); for (int i = 0; i < 50; ++i) { double iX = (double) (random.nextFloat() * 2.0F - 1.0F); double iY = (double) (random.nextFloat() * 2.0F - 1.0F); double iZ = (double) (random.nextFloat() * 2.0F - 1.0F); double d3 = (double) (0.05F + random.nextFloat() * 0.1F); double dist = iX * iX + iY * iY + iZ * iZ; if ( dist < 1.0D && dist > 0.01D ) { dist = 1.0D / Math.sqrt( dist ); iX *= dist; iY *= dist; iZ *= dist; double x = iX * 100.0D; double y = iY * 100.0D; double z = iZ * 100.0D; double d8 = Math.atan2( iX, iZ ); double d9 = Math.sin( d8 ); double d10 = Math.cos( d8 ); double d11 = Math.atan2( Math.sqrt( iX * iX + iZ * iZ ), iY ); double d12 = Math.sin( d11 ); double d13 = Math.cos( d11 ); double d14 = random.nextDouble() * Math.PI * 2.0D; double d15 = Math.sin( d14 ); double d16 = Math.cos( d14 ); for (int j = 0; j < 4; ++j) { double d17 = 0.0D; double d18 = (double) ((j & 2) - 1) * d3; double d19 = (double) ((j + 1 & 2) - 1) * d3; double d20 = d18 * d16 - d19 * d15; double d21 = d19 * d16 + d18 * d15; double d22 = d20 * d12 + d17 * d13; double d23 = d17 * d12 - d20 * d13; double d24 = d23 * d9 - d21 * d10; double d25 = d21 * d9 + d23 * d10; tessellator.addVertex( x + d24, y + d22, z + d25 ); } } } tessellator.draw(); } public static IRenderHandler getInstance() { return instance; } }