package appeng.client.render.blocks; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.item.ItemStack; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import net.minecraftforge.common.util.ForgeDirection; import org.lwjgl.opengl.GL11; import appeng.block.AEBaseBlock; import appeng.client.render.BaseBlockRender; import appeng.tile.AEBaseTile; import appeng.tile.grindstone.TileCrank; public class RenderBlockCrank extends BaseBlockRender { public RenderBlockCrank() { super( true, 60 ); } @Override public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj) { renderer.renderAllFaces = true; renderer.setRenderBounds( 0.5D - 0.05, 0.5D - 0.5, 0.5D - 0.05, 0.5D + 0.05, 0.5D + 0.3, 0.5D + 0.05 ); super.renderInventory( blk, is, renderer, type, obj ); renderer.setRenderBounds( 0.70D - 0.15, 0.75D - 0.05, 0.5D - 0.05, 0.70D + 0.28, 0.75D + 0.05, 0.5D + 0.05 ); super.renderInventory( blk, is, renderer, type, obj ); renderer.renderAllFaces = false; } @Override public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer) { return true; } @Override public void renderTile(AEBaseBlock blk, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks rbinstance) { TileCrank tc = (TileCrank) tile; if ( tc.getUp() == null || tc.getUp() == ForgeDirection.UNKNOWN ) return; Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture ); RenderHelper.disableStandardItemLighting(); if ( Minecraft.isAmbientOcclusionEnabled() ) GL11.glShadeModel( GL11.GL_SMOOTH ); else GL11.glShadeModel( GL11.GL_FLAT ); GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() ); GL11.glTranslated( 0.5, 0, 0.5 ); GL11.glRotatef( tc.visibleRotation, 0, 1, 0 ); GL11.glTranslated( -0.5, 0, -0.5 ); tess.setTranslation( -tc.xCoord, -tc.yCoord, -tc.zCoord ); tess.startDrawingQuads(); rbinstance.renderAllFaces = true; rbinstance.blockAccess = tc.getWorldObj(); rbinstance.setRenderBounds( 0.5D - 0.05, 0.5D - 0.5, 0.5D - 0.05, 0.5D + 0.05, 0.5D + 0.1, 0.5D + 0.05 ); rbinstance.renderStandardBlock( blk, tc.xCoord, tc.yCoord, tc.zCoord ); rbinstance.setRenderBounds( 0.70D - 0.15, 0.55D - 0.05, 0.5D - 0.05, 0.70D + 0.15, 0.55D + 0.05, 0.5D + 0.05 ); rbinstance.renderStandardBlock( blk, tc.xCoord, tc.yCoord, tc.zCoord ); tess.draw(); tess.setTranslation( 0, 0, 0 ); RenderHelper.enableStandardItemLighting(); } }