package appeng.client.render.blocks; import net.minecraft.client.Minecraft; import net.minecraft.client.model.ModelChest; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import org.lwjgl.opengl.GL11; import appeng.block.AEBaseBlock; import appeng.client.render.BaseBlockRender; import appeng.tile.AEBaseTile; import appeng.tile.storage.TileSkyChest; public class RenderBlockSkyChest extends BaseBlockRender { ModelChest model = new ModelChest(); public RenderBlockSkyChest() { super( true, 80 ); } @Override public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj) { GL11.glEnable( 32826 /* GL_RESCALE_NORMAL_EXT */); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); ResourceLocation loc; if ( is.getItemDamage() == 1 ) loc = new ResourceLocation( "appliedenergistics2", "textures/models/skyblockchest.png" ); else loc = new ResourceLocation( "appliedenergistics2", "textures/models/skychest.png" ); Minecraft.getMinecraft().getTextureManager().bindTexture( loc ); float lidangle = 0.0f; GL11.glScalef( 1.0F, -1F, -1F ); GL11.glTranslatef( -0.0F, -1.0F, -1.0F ); model.chestLid.offsetY = -(0.9f / 16.0f); model.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F); model.renderAll(); GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); } @Override public boolean renderInWorld(AEBaseBlock blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer) { return true; } @Override public void renderTile(AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float partialTick, RenderBlocks renderer) { if ( !(tile instanceof TileSkyChest) ) return; TileSkyChest skyChest = (TileSkyChest) tile; if ( !skyChest.hasWorldObj() ) return; GL11.glEnable( 32826 /* GL_RESCALE_NORMAL_EXT */); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); ResourceLocation loc; if ( tile.getWorldObj().getBlockMetadata( tile.xCoord, tile.yCoord, tile.zCoord ) == 1 ) loc = new ResourceLocation( "appliedenergistics2", "textures/models/skyblockchest.png" ); else loc = new ResourceLocation( "appliedenergistics2", "textures/models/skychest.png" ); Minecraft.getMinecraft().getTextureManager().bindTexture( loc ); this.applyTESRRotation( x, y, z, skyChest.getForward(), skyChest.getUp() ); GL11.glScalef( 1.0F, -1F, -1F ); GL11.glTranslatef( -0.0F, -1.0F, -1.0F ); long now = System.currentTimeMillis(); long distnace = now - skyChest.lastEvent; if ( skyChest.playerOpen > 0 ) skyChest.lidAngle += distnace * 0.0001; else skyChest.lidAngle -= distnace * 0.0001; if ( skyChest.lidAngle > 0.5f ) skyChest.lidAngle = 0.5f; if ( skyChest.lidAngle < 0.0f ) skyChest.lidAngle = 0.0f; float lidangle = skyChest.lidAngle; lidangle = 1.0F - lidangle; lidangle = 1.0F - lidangle * lidangle * lidangle; model.chestLid.offsetY = -(1.01f / 16.0f); model.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F); model.renderAll(); GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); } }