package appeng.client.render.blocks; import java.util.EnumSet; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import net.minecraftforge.common.util.ForgeDirection; import appeng.block.AEBaseBlock; import appeng.client.render.BaseBlockRender; import appeng.client.texture.ExtraBlockTextures; import appeng.tile.storage.TileDrive; import appeng.util.Platform; public class RenderDrive extends BaseBlockRender { public RenderDrive() { super( false, 0 ); } @Override public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj) { renderer.overrideBlockTexture = ExtraBlockTextures.getMissing(); this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer ); renderer.overrideBlockTexture = null; super.renderInventory( block, is, renderer, type, obj ); } @Override public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer) { TileDrive sp = imb.getTileEntity( world, x, y, z ); renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 ); ForgeDirection up = sp.getUp(); ForgeDirection forward = sp.getForward(); ForgeDirection west = Platform.crossProduct( forward, up ); boolean result = super.renderInWorld( imb, world, x, y, z, renderer ); Tessellator tess = Tessellator.instance; IIcon ico = ExtraBlockTextures.MEStorageCellTextures.getIcon(); int b = world.getLightBrightnessForSkyBlocks( x + forward.offsetX, y + forward.offsetY, z + forward.offsetZ, 0 ); for (int yy = 0; yy < 5; yy++) { for (int xx = 0; xx < 2; xx++) { int stat = sp.getCellStatus( yy * 2 + (1 - xx) ); selectFace( renderer, west, up, forward, 2 + xx * 7, 7 + xx * 7, 1 + yy * 3, 3 + yy * 3 ); int spin = 0; switch (forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3) { case 1: switch (up) { case UP: spin = 3; break; case DOWN: spin = 1; break; case NORTH: spin = 0; break; case SOUTH: spin = 2; break; default: } break; case -1: switch (up) { case UP: spin = 1; break; case DOWN: spin = 3; break; case NORTH: spin = 0; break; case SOUTH: spin = 2; break; default: } break; case -2: switch (up) { case EAST: spin = 1; break; case WEST: spin = 3; break; case NORTH: spin = 2; break; case SOUTH: spin = 0; break; default: } break; case 2: switch (up) { case EAST: spin = 1; break; case WEST: spin = 3; break; case NORTH: spin = 0; break; case SOUTH: spin = 0; break; default: } break; case 3: switch (up) { case UP: spin = 2; break; case DOWN: spin = 0; break; case EAST: spin = 3; break; case WEST: spin = 1; break; default: } break; case -3: switch (up) { case UP: spin = 2; break; case DOWN: spin = 0; break; case EAST: spin = 1; break; case WEST: spin = 3; break; default: } break; } double u1 = ico.getInterpolatedU( (spin % 4 < 2) ? 1 : 6 ); double u2 = ico.getInterpolatedU( ((spin + 1) % 4 < 2) ? 1 : 6 ); double u3 = ico.getInterpolatedU( ((spin + 2) % 4 < 2) ? 1 : 6 ); double u4 = ico.getInterpolatedU( ((spin + 3) % 4 < 2) ? 1 : 6 ); int m = 1; int mx = 3; if ( stat == 0 ) { m = 4; mx = 5; } double v1 = ico.getInterpolatedV( ((spin + 1) % 4 < 2) ? m : mx ); double v2 = ico.getInterpolatedV( ((spin + 2) % 4 < 2) ? m : mx ); double v3 = ico.getInterpolatedV( ((spin + 3) % 4 < 2) ? m : mx ); double v4 = ico.getInterpolatedV( ((spin + 0) % 4 < 2) ? m : mx ); tess.setBrightness( b ); tess.setColorOpaque_I( 0xffffff ); switch (forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3) { case 1: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 ); break; case -1: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 ); break; case -2: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 ); break; case 2: tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 ); break; case 3: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 ); break; case -3: tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 ); break; } if ( (forward == ForgeDirection.UP && up == ForgeDirection.SOUTH) || forward == ForgeDirection.DOWN ) selectFace( renderer, west, up, forward, 3 + xx * 7, 4 + xx * 7, 1 + yy * 3, 2 + yy * 3 ); else selectFace( renderer, west, up, forward, 5 + xx * 7, 6 + xx * 7, 2 + yy * 3, 3 + yy * 3 ); if ( stat != 0 ) { IIcon wico = ExtraBlockTextures.White.getIcon(); u1 = wico.getInterpolatedU( (spin % 4 < 2) ? 1 : 6 ); u2 = wico.getInterpolatedU( ((spin + 1) % 4 < 2) ? 1 : 6 ); u3 = wico.getInterpolatedU( ((spin + 2) % 4 < 2) ? 1 : 6 ); u4 = wico.getInterpolatedU( ((spin + 3) % 4 < 2) ? 1 : 6 ); v1 = wico.getInterpolatedV( ((spin + 1) % 4 < 2) ? 1 : 3 ); v2 = wico.getInterpolatedV( ((spin + 2) % 4 < 2) ? 1 : 3 ); v3 = wico.getInterpolatedV( ((spin + 3) % 4 < 2) ? 1 : 3 ); v4 = wico.getInterpolatedV( ((spin + 0) % 4 < 2) ? 1 : 3 ); if ( sp.isPowered() ) tess.setBrightness( 15 << 20 | 15 << 4 ); else tess.setBrightness( 0 ); if ( stat == 1 ) Tessellator.instance.setColorOpaque_I( 0x00ff00 ); if ( stat == 2 ) Tessellator.instance.setColorOpaque_I( 0xffaa00 ); if ( stat == 3 ) Tessellator.instance.setColorOpaque_I( 0xff0000 ); switch (forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3) { case 1: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 ); break; case -1: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 ); break; case -2: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 ); break; case 2: tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 ); break; case 3: tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 ); break; case -3: tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 ); tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 ); tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 ); break; } } } } renderer.overrideBlockTexture = null; return result; } }