package appeng.spatial; import net.minecraft.entity.Entity; import net.minecraft.util.ChunkCoordinates; import net.minecraft.util.Vec3; import net.minecraft.world.WorldProvider; import net.minecraft.world.biome.WorldChunkManagerHell; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.IChunkProvider; import net.minecraftforge.client.IRenderHandler; import appeng.client.render.SpatialSkyRender; import appeng.core.Registration; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class StorageWorldProvider extends WorldProvider { public StorageWorldProvider() { this.hasNoSky = true; } @Override public ChunkCoordinates getSpawnPoint() { return new ChunkCoordinates( 0, 0, 0 ); } @Override public boolean canRespawnHere() { return false; } @Override protected void registerWorldChunkManager() { super.worldChunkMgr = new WorldChunkManagerHell( Registration.instance.storageBiome, 0.0F ); } @Override public float getStarBrightness(float par1) { return 0; } @Override public boolean isSurfaceWorld() { return false; } @Override public boolean canSnowAt(int x, int y, int z, boolean checkLight) { return false; } @Override public boolean canDoLightning(Chunk chunk) { return false; } @Override public boolean isBlockHighHumidity(int x, int y, int z) { return false; } @Override public boolean isDaytime() { return false; } @Override public Vec3 getSkyColor(Entity cameraEntity, float partialTicks) { return Vec3.createVectorHelper( 0.0, 0.0, 0.0 ); } @Override public boolean doesXZShowFog(int par1, int par2) { return false; } @Override public float calculateCelestialAngle(long par1, float par3) { return 0; } @Override @SideOnly(Side.CLIENT) public boolean isSkyColored() { return false; } @Override public Vec3 getFogColor(float par1, float par2) { return Vec3.createVectorHelper( 0.0, 0.0, 0.0 ); } @Override public IChunkProvider createChunkGenerator() { return new StorageChunkProvider( worldObj, 0 ); } @Override public String getDimensionName() { return "Storage Cell"; } @Override public IRenderHandler getSkyRenderer() { return SpatialSkyRender.getInstance(); } }