/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.util; import java.util.ArrayList; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.EnumFacing; import net.minecraftforge.common.capabilities.ICapabilityProvider; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.IItemHandler; import appeng.api.config.FuzzyMode; import appeng.util.inv.AdaptorIInventory; import appeng.util.inv.AdaptorItemHandler; import appeng.util.inv.AdaptorList; import appeng.util.inv.AdaptorPlayerInventory; import appeng.util.inv.IInventoryDestination; import appeng.util.inv.ItemSlot; import appeng.util.inv.WrapperMCISidedInventory; /** * Universal Facade for other inventories. Used to conveniently interact with various types of inventories. This is not used for * actually monitoring an inventory. It is just for insertion and extraction, and is primarily used by import/export buses. */ public abstract class InventoryAdaptor implements Iterable { // returns an appropriate adaptor, or null public static InventoryAdaptor getAdaptor( final Object te, final EnumFacing d ) { if( te == null ) { return null; } if ( te instanceof ICapabilityProvider ) { ICapabilityProvider capProvider = (ICapabilityProvider) te; // Attempt getting an IItemHandler for the given side via caps IItemHandler itemHandler = capProvider.getCapability( CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, d ); if( itemHandler != null && itemHandler.getSlots() > 0 ) { return new AdaptorItemHandler( itemHandler ); } } if( te instanceof EntityPlayer ) { return new AdaptorIInventory( new AdaptorPlayerInventory( ( (EntityPlayer) te ).inventory, false ) ); } else if( te instanceof ArrayList ) { @SuppressWarnings( "unchecked" ) final ArrayList list = (ArrayList) te; return new AdaptorList( list ); } else if( te instanceof TileEntityChest ) { return new AdaptorIInventory( Platform.GetChestInv( te ) ); } else if( te instanceof ISidedInventory ) { final ISidedInventory si = (ISidedInventory) te; final int[] slots = si.getSlotsForFace( d ); if( si.getSizeInventory() > 0 && slots != null && slots.length > 0 ) { return new AdaptorIInventory( new WrapperMCISidedInventory( si, d ) ); } } else if( te instanceof IInventory ) { final IInventory i = (IInventory) te; if( i.getSizeInventory() > 0 ) { return new AdaptorIInventory( i ); } } return null; } // return what was extracted. public abstract ItemStack removeItems( int amount, ItemStack filter, IInventoryDestination destination ); public abstract ItemStack simulateRemove( int amount, ItemStack filter, IInventoryDestination destination ); // return what was extracted. public abstract ItemStack removeSimilarItems( int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination ); public abstract ItemStack simulateSimilarRemove( int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination ); // return what isn't used... public abstract ItemStack addItems( ItemStack toBeAdded ); public abstract ItemStack simulateAdd( ItemStack toBeSimulated ); public abstract boolean containsItems(); }