package appeng.core.features.registries; import java.util.HashMap; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraftforge.fluids.FluidContainerRegistry; import appeng.api.AEApi; import appeng.api.config.TunnelType; import appeng.api.definitions.Parts; import appeng.api.features.IP2PTunnelRegistry; import appeng.api.util.AEColor; import appeng.util.Platform; public class P2PTunnelRegistry implements IP2PTunnelRegistry { HashMap Tunnels = new HashMap(); public void configure() { /** * attune based on most redstone base items. */ addNewAttunement( new ItemStack( Items.redstone ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Items.repeater ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Blocks.redstone_lamp ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Blocks.unpowered_comparator ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Blocks.powered_comparator ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Blocks.powered_repeater ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Blocks.unpowered_repeater ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Blocks.daylight_detector ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Blocks.redstone_wire ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Blocks.redstone_block ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Blocks.lever ), TunnelType.REDSTONE ); /** * attune based on lots of random item related stuff */ appeng.api.definitions.Blocks AEBlocks = AEApi.instance().blocks(); Parts Parts = AEApi.instance().parts(); addNewAttunement( AEBlocks.blockInterface.stack( 1 ), TunnelType.ITEM ); addNewAttunement( Parts.partInterface.stack( 1 ), TunnelType.ITEM ); addNewAttunement( Parts.partStorageBus.stack( 1 ), TunnelType.ITEM ); addNewAttunement( Parts.partImportBus.stack( 1 ), TunnelType.ITEM ); addNewAttunement( Parts.partExportBus.stack( 1 ), TunnelType.ITEM ); addNewAttunement( new ItemStack( Blocks.hopper ), TunnelType.ITEM ); addNewAttunement( new ItemStack( Blocks.chest ), TunnelType.ITEM ); addNewAttunement( new ItemStack( Blocks.trapped_chest ), TunnelType.ITEM ); /** * attune based on lots of random item related stuff */ addNewAttunement( new ItemStack( Items.bucket ), TunnelType.FLUID ); addNewAttunement( new ItemStack( Items.lava_bucket ), TunnelType.FLUID ); addNewAttunement( new ItemStack( Items.milk_bucket ), TunnelType.FLUID ); addNewAttunement( new ItemStack( Items.water_bucket ), TunnelType.FLUID ); for (AEColor c : AEColor.values()) { addNewAttunement( Parts.partCableGlass.stack( c, 1 ), TunnelType.ME ); addNewAttunement( Parts.partCableCovered.stack( c, 1 ), TunnelType.ME ); addNewAttunement( Parts.partCableSmart.stack( c, 1 ), TunnelType.ME ); addNewAttunement( Parts.partCableDense.stack( c, 1 ), TunnelType.ME ); } } @Override public void addNewAttunement(ItemStack trigger, TunnelType type) { if ( type == null ) return; Tunnels.put( trigger, type ); } @Override public TunnelType getTunnelTypeByItem(ItemStack trigger) { if ( FluidContainerRegistry.isContainer( trigger ) ) return TunnelType.FLUID; for (ItemStack is : Tunnels.keySet()) { if ( Platform.isSameItem( is, trigger ) ) return Tunnels.get( is ); } return null; } }