package appeng.client.render.items; import net.minecraft.client.renderer.ItemRenderer; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.IIcon; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; import appeng.api.util.AEColor; import appeng.client.texture.ExtraItemTextures; import appeng.util.Platform; public class ToolBiometricCardRender implements IItemRenderer { @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { IIcon par2Icon = item.getIconIndex(); float f4 = ((IIcon) par2Icon).getMinU(); float f5 = ((IIcon) par2Icon).getMaxU(); float f6 = ((IIcon) par2Icon).getMinV(); float f7 = ((IIcon) par2Icon).getMaxV(); float f12 = 0.0625F; Tessellator tessellator = Tessellator.instance; GL11.glPushMatrix(); GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS ); if ( type == ItemRenderType.INVENTORY ) { GL11.glColor4f( 1, 1, 1, 1.0F ); GL11.glScalef( 16F, 16F, 10F ); GL11.glTranslatef( 0.0F, 1.0F, 0.0F ); GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F ); GL11.glEnable( GL11.GL_ALPHA_TEST ); tessellator.startDrawingQuads(); tessellator.setNormal( 0.0F, 1.0F, 0.0F ); tessellator.addVertexWithUV( 0, 0, 0, (double) f4, (double) f7 ); tessellator.addVertexWithUV( 1, 0, 0, (double) f5, (double) f7 ); tessellator.addVertexWithUV( 1, 1, 0, (double) f5, (double) f6 ); tessellator.addVertexWithUV( 0, 1, 0, (double) f4, (double) f6 ); tessellator.draw(); } else { GL11.glTranslatef( -0.5F, -0.3F, 0.01F ); ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, ((IIcon) par2Icon).getIconWidth(), ((IIcon) par2Icon).getIconHeight(), f12 ); GL11.glDisable( GL11.GL_CULL_FACE ); GL11.glColor4f( 1, 1, 1, 1.0F ); GL11.glScalef( 1F, 1.1F, 1F ); GL11.glTranslatef( 0.0F, 1.07F, f12 / -2.0f ); GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F ); } float u = ExtraItemTextures.White.getIcon().getInterpolatedU( 8.1 ); float v = ExtraItemTextures.White.getIcon().getInterpolatedV( 8.1 ); NBTTagCompound myTag = Platform.openNbtData( item ); String username = myTag.getString( "username" ); int hash = username.length() > 0 ? username.hashCode() : 0; GL11.glScalef( 1F / 16F, 1F / 16F, 1F ); GL11.glTranslatef( 4, 6, 0 ); GL11.glDisable( GL11.GL_LIGHTING ); tessellator.startDrawingQuads(); float z = 0; AEColor col = AEColor.values()[Math.abs( 3 + hash ) % AEColor.values().length]; if ( hash == 0 ) col = AEColor.Black; for (int x = 0; x < 8; x++)// 8 { for (int y = 0; y < 6; y++)// 6 { boolean isLit = false; float scale = 0.3f / 255.0f; if ( x == 0 || y == 0 || x == 7 || y == 5 ) isLit = false; else isLit = (hash & (1 << x)) != 0 || (hash & (1 << y)) != 0; if ( isLit ) tessellator.setColorOpaque_I( col.mediumVariant ); else tessellator.setColorOpaque_F( ((col.blackVariant >> 16) & 0xff) * scale, ((col.blackVariant >> 8) & 0xff) * scale, (col.blackVariant & 0xff) * scale ); tessellator.addVertexWithUV( x, y, z, (double) u, (double) v ); tessellator.addVertexWithUV( x + 1, y, z, (double) u, (double) v ); tessellator.addVertexWithUV( x + 1, y + 1, z, (double) u, (double) v ); tessellator.addVertexWithUV( x, y + 1, z, (double) u, (double) v ); } } tessellator.draw(); GL11.glPopAttrib(); GL11.glPopMatrix(); } }