/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.parts.layers; import java.util.ArrayList; import java.util.Collections; import java.util.List; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.text.ITextComponent; import appeng.api.parts.IPart; import appeng.api.parts.IPartHost; import appeng.api.parts.LayerBase; import appeng.api.util.AEPartLocation; /** * Inventory wrapper for parts, * * this is considerably more complicated then the other wrappers as it requires creating a "unified inventory". * * You must use {@link ISidedInventory} instead of {@link IInventory}. * * If your inventory changes in between placement and removal, you must trigger a PartChange on the {@link IPartHost} so * it can recalculate the inventory wrapper. */ public class LayerISidedInventory extends LayerBase implements ISidedInventory { // a simple empty array for empty stuff.. private static final int[] NULL_SIDES = {}; private InvLayerData invLayer = null; /** * Recalculate inventory wrapper cache. */ @Override public void notifyNeighbors() { // cache of inventory state. int[][] sideData = null; List inventories = null; List slots = null; inventories = new ArrayList(); int slotCount = 0; for( final AEPartLocation side : AEPartLocation.SIDE_LOCATIONS ) { final IPart bp = this.getPart( side ); if( bp instanceof ISidedInventory ) { final ISidedInventory part = (ISidedInventory) bp; slotCount += part.getSizeInventory(); inventories.add( part ); } } if( inventories.isEmpty() || slotCount == 0 ) { inventories = null; } else { sideData = new int[][] { NULL_SIDES, NULL_SIDES, NULL_SIDES, NULL_SIDES, NULL_SIDES, NULL_SIDES }; slots = new ArrayList( Collections.nCopies( slotCount, (InvSot) null ) ); int offsetForLayer = 0; int offsetForPart = 0; for( final ISidedInventory sides : inventories ) { offsetForPart = 0; slotCount = sides.getSizeInventory(); AEPartLocation currentSide = AEPartLocation.INTERNAL; for( final AEPartLocation side : AEPartLocation.SIDE_LOCATIONS ) { if( this.getPart( side ) == sides ) { currentSide = side; break; } } final int[] cSidesList = sideData[currentSide.ordinal()] = new int[slotCount]; for( int cSlot = 0; cSlot < slotCount; cSlot++ ) { cSidesList[cSlot] = offsetForLayer; slots.set( offsetForLayer, new InvSot( sides, offsetForPart ) ); offsetForLayer++; offsetForPart++; } } } if( sideData == null || slots == null ) { this.invLayer = null; } else { this.invLayer = new InvLayerData( sideData, inventories, slots ); } // make sure inventory is updated before we call FMP. super.notifyNeighbors(); } @Override public int getSizeInventory() { if( this.invLayer == null ) { return 0; } return this.invLayer.getSizeInventory(); } @Override public ItemStack getStackInSlot( final int slot ) { if( this.invLayer == null ) { return null; } return this.invLayer.getStackInSlot( slot ); } @Override public ItemStack decrStackSize( final int slot, final int amount ) { if( this.invLayer == null ) { return null; } return this.invLayer.decreaseStackSize( slot, amount ); } @Override public ItemStack removeStackFromSlot( final int slot ) { return null; } @Override public void setInventorySlotContents( final int slot, final ItemStack itemstack ) { if( this.invLayer == null ) { return; } this.invLayer.setInventorySlotContents( slot, itemstack ); } @Override public String getName() { return "AEMultiPart"; } @Override public boolean hasCustomName() { return false; } @Override public int getInventoryStackLimit() { return 64; // no options here. } @Override public boolean isUseableByPlayer( final EntityPlayer entityplayer ) { return false; } @Override public void openInventory( final EntityPlayer player ) { } @Override public void closeInventory( final EntityPlayer player ) { } @Override public boolean isItemValidForSlot( final int slot, final ItemStack itemstack ) { if( this.invLayer == null ) { return false; } return this.invLayer.isItemValidForSlot( slot, itemstack ); } @Override public void markDirty() { if( this.invLayer != null ) { this.invLayer.markDirty(); } super.markForSave(); } @Override public int[] getSlotsForFace( final EnumFacing side ) { if( this.invLayer != null ) { return this.invLayer.getSlotsForFace( side ); } return NULL_SIDES; } @Override public boolean canInsertItem( final int slot, final ItemStack itemstack, final EnumFacing side ) { if( this.invLayer == null ) { return false; } return this.invLayer.canInsertItem( slot, itemstack, side ); } @Override public boolean canExtractItem( final int slot, final ItemStack itemstack, final EnumFacing side ) { if( this.invLayer == null ) { return false; } return this.invLayer.canExtractItem( slot, itemstack, side ); } @Override public int getField( final int id ) { return 0; } @Override public void setField( final int id, final int value ) { } @Override public int getFieldCount() { return 0; } @Override public void clear() { } @Override public ITextComponent getDisplayName() { return null; } }