/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render; import java.util.List; import javax.annotation.Nullable; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.block.model.BakedQuad; import net.minecraft.client.renderer.block.model.IBakedModel; import net.minecraft.client.renderer.block.model.ItemCameraTransforms; import net.minecraft.client.renderer.block.model.ItemOverrideList; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.util.EnumFacing; /** * This is the actual baked model that will combine the north face of a given block state * with the base facade item model to achieve what is then actually rendered on screen. */ public class FacadeWithBlockBakedModel implements IBakedModel { private final IBakedModel baseModel; private final IBlockState blockState; private final IBakedModel textureModel; public FacadeWithBlockBakedModel( IBakedModel baseModel, IBlockState blockState ) { this.baseModel = baseModel; this.blockState = blockState; this.textureModel = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( blockState ); } @Override public List getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand ) { // Only the north side is actually read from the base model for item models if( side == EnumFacing.NORTH ) { return textureModel.getQuads( blockState, side, rand ); } else { return baseModel.getQuads( state, side, rand ); } } @Override public boolean isAmbientOcclusion() { return baseModel.isAmbientOcclusion(); } @Override public boolean isGui3d() { return false; } @Override public boolean isBuiltInRenderer() { return false; } @Override public TextureAtlasSprite getParticleTexture() { return baseModel.getParticleTexture(); } @Override public ItemCameraTransforms getItemCameraTransforms() { return baseModel.getItemCameraTransforms(); } @Override public ItemOverrideList getOverrides() { return ItemOverrideList.NONE; } }