/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.blocks; import net.minecraft.client.Minecraft; import net.minecraft.init.Blocks; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.world.IBlockAccess; import appeng.client.ItemRenderType; import appeng.block.misc.BlockTinyTNT; import appeng.client.render.BaseBlockRender; import appeng.client.render.ModelGenerator; import appeng.client.texture.FullIcon; import appeng.tile.AEBaseTile; public class RenderTinyTNT extends BaseBlockRender { public RenderTinyTNT() { super( false, 0 ); } @Override public void renderInventory( final BlockTinyTNT block, final ItemStack is, final ModelGenerator renderer, final ItemRenderType type, final Object[] obj ) { renderer.setOverrideBlockTexture( new FullIcon( Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getTexture( Blocks.tnt.getDefaultState() ) ) ); renderer.setRenderBounds( 0.25f, 0.0f, 0.25f, 0.75f, 0.5f, 0.75f ); super.renderInventory( block, is, renderer, type, obj ); } @Override public boolean renderInWorld( final BlockTinyTNT imb, final IBlockAccess world, final BlockPos pos, final ModelGenerator renderer ) { renderer.setOverrideBlockTexture( new FullIcon( Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getTexture( Blocks.tnt.getDefaultState() ) ) ); renderer.setRenderAllFaces( true ); renderer.setRenderBounds( 0.25f, 0.0f, 0.25f, 0.75f, 0.5f, 0.75f ); final boolean out = super.renderInWorld( imb, world, pos, renderer ); renderer.setRenderAllFaces( false ); return out; } }