/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.misc; import java.util.Collections; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import appeng.api.util.IOrientable; import appeng.api.util.IOrientableBlock; import appeng.block.AEBaseTileBlock; import appeng.helpers.ICustomCollision; import appeng.helpers.MetaRotation; import appeng.tile.misc.TileLightDetector; public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBlock, ICustomCollision { // Cannot use the vanilla FACING property here because it excludes facing DOWN public static final PropertyDirection FACING = PropertyDirection.create( "facing" ); // Used to alternate between two variants of the fixture on adjacent blocks public static final PropertyBool ODD = PropertyBool.create( "odd" ); public BlockLightDetector() { super( Material.CIRCUITS ); this.setDefaultState( this.blockState.getBaseState().withProperty( FACING, EnumFacing.UP ).withProperty( ODD, false ) ); this.setLightOpacity( 0 ); this.setFullSize( false ); this.setOpaque( false ); this.setTileEntity( TileLightDetector.class ); } @Override public int getMetaFromState( final IBlockState state ) { return state.getValue( FACING ).ordinal(); } @Override public IBlockState getStateFromMeta( final int meta ) { EnumFacing facing = EnumFacing.values()[meta]; return getDefaultState().withProperty(FACING, facing); } @Override protected IProperty[] getAEStates() { return new IProperty[] { FACING, ODD }; } @Override public int getWeakPower( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side ) { if( w instanceof World && ( (TileLightDetector) this.getTileEntity( w, pos ) ).isReady() ) { return ( (World) w ).getLightFromNeighbors( pos ) - 6; } return 0; } @Override public void onNeighborChange( final IBlockAccess world, final BlockPos pos, final BlockPos neighbor ) { super.onNeighborChange( world, pos, neighbor ); final TileLightDetector tld = this.getTileEntity( world, pos ); if( tld != null ) { tld.updateLight(); } } @Override public void randomDisplayTick( final IBlockState state, final World worldIn, final BlockPos pos, final Random rand ) { // cancel out lightning } @Override public boolean isValidOrientation( final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up ) { return this.canPlaceAt( w, pos, up.getOpposite() ); } private boolean canPlaceAt( final World w, final BlockPos pos, final EnumFacing dir ) { return w.isSideSolid( pos.offset( dir ), dir.getOpposite(), false ); } @Override public Iterable getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b ) { final EnumFacing up = this.getOrientable( w, pos ).getUp(); final double xOff = -0.3 * up.getFrontOffsetX(); final double yOff = -0.3 * up.getFrontOffsetY(); final double zOff = -0.3 * up.getFrontOffsetZ(); return Collections.singletonList( new AxisAlignedBB( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) ); } @Override public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e ) {/* * double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * * getUp().offsetY; double zOff = -0.15 * getUp().offsetZ; out.add( * AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + * (double) y + 0.15, zOff + (double) z + 0.15,// ahh xOff + (double) x * + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) ); */ } @Override public void neighborChanged( IBlockState state, World w, BlockPos pos, Block blockIn ) { final EnumFacing up = this.getOrientable( w, pos ).getUp(); if( !this.canPlaceAt( (World) w, pos, up.getOpposite() ) ) { this.dropTorch( (World) w, pos ); } } private void dropTorch( final World w, final BlockPos pos ) { final IBlockState prev = w.getBlockState( pos ); w.destroyBlock( pos, true ); w.notifyBlockUpdate( pos, prev, w.getBlockState( pos ), 3 ); } @Override public boolean canPlaceBlockAt( final World w, final BlockPos pos ) { for( final EnumFacing dir : EnumFacing.VALUES ) { if( this.canPlaceAt( w, pos, dir ) ) { return true; } } return false; } @Override public boolean usesMetadata() { return false; } @Override public boolean isFullCube( IBlockState state ) { return false; } @SideOnly( Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } @Override public IOrientable getOrientable( final IBlockAccess w, final BlockPos pos ) { return new MetaRotation( w, pos, FACING ); } }