package appeng.hooks; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import appeng.api.AEApi; import appeng.api.features.IWorldGen.WorldGenType; import appeng.core.AEConfig; import appeng.core.features.registries.WorldGenRegistry; import cpw.mods.fml.common.IWorldGenerator; final public class QuartzWorldGen implements IWorldGenerator { final WorldGenMinable oreNormal; final WorldGenMinable oreCharged; public QuartzWorldGen() { Block normal = AEApi.instance().blocks().blockQuartzOre.block(); Block charged = AEApi.instance().blocks().blockQuartzOreCharged.block(); if ( normal != null && charged != null ) { oreNormal = new WorldGenMinable( normal, 0, AEConfig.instance.quartzOresPerCluster, Blocks.stone ); oreCharged = new WorldGenMinable( charged, 0, AEConfig.instance.quartzOresPerCluster, Blocks.stone ); } else oreNormal = oreCharged = null; }; @Override public void generate(Random r, int chunkX, int chunkZ, World w, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { int sealevel = w.provider.getAverageGroundLevel() + 1; if ( sealevel < 20 ) { int x = (chunkX << 4) + 8; int z = (chunkZ << 4) + 8; sealevel = w.getHeightValue( x, z ); } if ( oreNormal == null || oreCharged == null ) return; double oreDepthMultiplier = AEConfig.instance.quartzOresClusterAmount * sealevel / 64; int scale = (int) Math.round( r.nextGaussian() * Math.sqrt( oreDepthMultiplier ) + oreDepthMultiplier ); for (int x = 0; x < (r.nextBoolean() ? scale * 2 : scale) / 2; ++x) { boolean isCharged = r.nextFloat() > AEConfig.instance.spawnChargedChance; WorldGenMinable whichOre = isCharged ? oreCharged : oreNormal; if ( WorldGenRegistry.instance.isWorldGenEnabled( isCharged ? WorldGenType.ChargedCertusQuartz : WorldGenType.CertusQuartz, w ) ) { int cx = chunkX * 16 + r.nextInt( 22 ); int cy = r.nextInt( 40 * sealevel / 64 ) + r.nextInt( 22 * sealevel / 64 ) + 12 * sealevel / 64; int cz = chunkZ * 16 + r.nextInt( 22 ); whichOre.generate( w, r, cx, cy, cz ); } } } }