/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.integration.modules.waila.part; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; /** * Tracer for players hitting blocks * * @author thatsIch * @version rv2 * @since rv2 */ public final class Tracer { /** * Trace view of players to blocks. * Ignore all which are out of reach. * * @param world word of block * @param player player viewing block * @param pos pos of block * * @return trace movement. Can be null */ public RayTraceResult retraceBlock( final World world, final EntityPlayerMP player, BlockPos pos ) { IBlockState blockState = world.getBlockState( pos ); final Vec3d headVec = this.getCorrectedHeadVec( player ); final Vec3d lookVec = player.getLook( 1.0F ); final double reach = this.getBlockReachDistance_server( player ); final Vec3d endVec = headVec.addVector( lookVec.xCoord * reach, lookVec.yCoord * reach, lookVec.zCoord * reach ); return blockState.collisionRayTrace( world, pos, headVec, endVec ); } /** * Gets the view point of a player * * @param player player with head * * @return view point of player */ private Vec3d getCorrectedHeadVec( final EntityPlayer player ) { double x = player.posX; double y = player.posY; double z = player.posZ; if( player.worldObj.isRemote ) { // compatibility with eye height changing mods y += player.getEyeHeight() - player.getDefaultEyeHeight(); } else { y += player.getEyeHeight(); if( player instanceof EntityPlayerMP && player.isSneaking() ) { y -= 0.08; } } return new Vec3d( x, y, z ); } /** * @param player multi-player player * * @return block reach distance of player */ private double getBlockReachDistance_server( final EntityPlayerMP player ) { return player.interactionManager.getBlockReachDistance(); } }