package appeng.client.render.entity; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import appeng.entity.EntityTinyTNTPrimed; public class RenderTinyTNTPrimed extends Render { private RenderBlocks blockRenderer = new RenderBlocks(); public RenderTinyTNTPrimed() { this.shadowSize = 0.5F; this.renderManager = RenderManager.instance; } public void renderPrimedTNT(EntityTinyTNTPrimed tnt, double x, double y, double z, float var1, float life) { GL11.glPushMatrix(); GL11.glTranslatef( (float) x, (float) y - 0.25f, (float) z ); float f2; if ( (float) tnt.fuse - life + 1.0F < 10.0F ) { f2 = 1.0F - ((float) tnt.fuse - life + 1.0F) / 10.0F; if ( f2 < 0.0F ) { f2 = 0.0F; } if ( f2 > 1.0F ) { f2 = 1.0F; } f2 *= f2; f2 *= f2; float f3 = 1.0F + f2 * 0.3F; GL11.glScalef( f3, f3, f3 ); } GL11.glScalef( 0.5f, 0.5f, 0.5f ); f2 = (1.0F - ((float) tnt.fuse - life + 1.0F) / 100.0F) * 0.8F; this.bindEntityTexture( tnt ); this.blockRenderer.renderBlockAsItem( Block.tnt, 0, tnt.getBrightness( life ) ); if ( tnt.fuse / 5 % 2 == 0 ) { GL11.glDisable( GL11.GL_TEXTURE_2D ); GL11.glDisable( GL11.GL_LIGHTING ); GL11.glEnable( GL11.GL_BLEND ); GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, f2 ); this.blockRenderer.renderBlockAsItem( Block.tnt, 0, 1.0F ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); GL11.glDisable( GL11.GL_BLEND ); GL11.glEnable( GL11.GL_LIGHTING ); GL11.glEnable( GL11.GL_TEXTURE_2D ); } GL11.glPopMatrix(); } @Override public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderPrimedTNT( (EntityTinyTNTPrimed) par1Entity, par2, par4, par6, par8, par9 ); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return TextureMap.locationBlocksTexture; } }