package appeng.core.features.registries; import java.util.HashMap; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.fluids.FluidContainerRegistry; import appeng.api.AEApi; import appeng.api.config.TunnelType; import appeng.api.definitions.Blocks; import appeng.api.definitions.Parts; import appeng.api.features.IP2PTunnelRegistry; import appeng.api.util.AEColor; import appeng.util.Platform; public class P2PTunnelRegistry implements IP2PTunnelRegistry { HashMap Tunnels = new HashMap(); public void configure() { /** * attune based on most redstone base items. */ addNewAttunement( new ItemStack( Item.redstone ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Item.redstoneRepeater ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Block.redstoneLampActive ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Block.redstoneLampIdle ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Block.redstoneComparatorActive ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Block.redstoneComparatorIdle ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Block.redstoneRepeaterActive ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Block.redstoneRepeaterIdle ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Block.daylightSensor ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Block.redstoneWire ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Block.blockRedstone ), TunnelType.REDSTONE ); addNewAttunement( new ItemStack( Block.lever ), TunnelType.REDSTONE ); /** * attune based on lots of random item related stuff */ Blocks Blocks = AEApi.instance().blocks(); Parts Parts = AEApi.instance().parts(); addNewAttunement( Blocks.blockInterface.stack( 1 ), TunnelType.ITEM ); addNewAttunement( Parts.partInterface.stack( 1 ), TunnelType.ITEM ); addNewAttunement( Parts.partStorageBus.stack( 1 ), TunnelType.ITEM ); addNewAttunement( Parts.partImportBus.stack( 1 ), TunnelType.ITEM ); addNewAttunement( Parts.partExportBus.stack( 1 ), TunnelType.ITEM ); addNewAttunement( new ItemStack( Block.hopperBlock ), TunnelType.ITEM ); addNewAttunement( new ItemStack( Block.chest ), TunnelType.ITEM ); addNewAttunement( new ItemStack( Block.chestTrapped ), TunnelType.ITEM ); /** * attune based on lots of random item related stuff */ addNewAttunement( new ItemStack( Item.bucketEmpty ), TunnelType.FLUID ); addNewAttunement( new ItemStack( Item.bucketLava ), TunnelType.FLUID ); addNewAttunement( new ItemStack( Item.bucketMilk ), TunnelType.FLUID ); addNewAttunement( new ItemStack( Item.bucketWater ), TunnelType.FLUID ); for (AEColor c : AEColor.values()) { addNewAttunement( Parts.partCableGlass.stack( c, 1 ), TunnelType.ME ); addNewAttunement( Parts.partCableCovered.stack( c, 1 ), TunnelType.ME ); addNewAttunement( Parts.partCableSmart.stack( c, 1 ), TunnelType.ME ); addNewAttunement( Parts.partCableDense.stack( c, 1 ), TunnelType.ME ); } } @Override public void addNewAttunement(ItemStack trigger, TunnelType type) { if ( type == null ) return; Tunnels.put( trigger, type ); } @Override public TunnelType getTunnelTypeByItem(ItemStack trigger) { if ( FluidContainerRegistry.isContainer( trigger ) ) return TunnelType.FLUID; for (ItemStack is : Tunnels.keySet()) { if ( Platform.isSameItem( is, trigger ) ) return Tunnels.get( is ); } return null; } }