/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.helpers; import net.minecraft.block.properties.IProperty; import net.minecraft.block.state.IBlockState; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing.Axis; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import appeng.api.util.IOrientable; import appeng.block.AEBaseBlock; public class MetaRotation implements IOrientable { private final IProperty facingProp; private final IBlockAccess w; private final BlockPos pos; public MetaRotation( final IBlockAccess world, final BlockPos pos, final IProperty facingProp ) { this.w = world; this.pos = pos; this.facingProp = facingProp; } @Override public boolean canBeRotated() { return true; } @Override public EnumFacing getForward() { if( this.getUp().getFrontOffsetY() == 0 ) { return EnumFacing.UP; } return EnumFacing.SOUTH; } @Override public EnumFacing getUp() { final IBlockState state = this.w.getBlockState( this.pos ); if( this.facingProp != null ) { return state.getValue( facingProp ); } Axis a = state.getValue( AEBaseBlock.AXIS_ORIENTATION ); if( a == null ) { a = Axis.Y; } switch( a ) { case X: return EnumFacing.EAST; case Z: return EnumFacing.SOUTH; default: case Y: return EnumFacing.UP; } } @Override public void setOrientation( final EnumFacing forward, final EnumFacing up ) { if( this.w instanceof World ) { if( facingProp != null ) { ( (World) this.w ).setBlockState( this.pos, this.w.getBlockState( this.pos ).withProperty( facingProp, up ) ); } else { ( (World) this.w ).setBlockState( this.pos, this.w.getBlockState( this.pos ).withProperty( AEBaseBlock.AXIS_ORIENTATION, up.getAxis() ) ); } } else { throw new IllegalStateException( this.w.getClass().getName() + " received, expected World" ); } } }