/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.textures; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.TextureStitchEvent; public class ParticleTextures { public static TextureAtlasSprite BlockEnergyParticle; public static TextureAtlasSprite BlockMatterCannonParticle; public static void registerSprite( TextureStitchEvent.Pre event ) { BlockEnergyParticle = event.getMap().registerSprite( new ResourceLocation( "appliedenergistics2:blocks/BlockEnergyParticle" ) ); BlockMatterCannonParticle = event.getMap().registerSprite( new ResourceLocation( "appliedenergistics2:blocks/BlockMatterCannonParticle" ) ); } }