/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.items.misc; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.ItemStack; import appeng.api.util.AEColor; import appeng.bootstrap.IItemRendering; import appeng.bootstrap.ItemRenderingCustomizer; public class ItemPaintBallRendering extends ItemRenderingCustomizer { private static final ModelResourceLocation MODEL_NORMAL = new ModelResourceLocation( "appliedenergistics2:paint_ball" ); private static final ModelResourceLocation MODEL_SHIMMER = new ModelResourceLocation( "appliedenergistics2:paint_ball_shimmer" ); @Override public void customize( IItemRendering rendering ) { rendering.color( ItemPaintBallRendering::getColorFromItemstack ); rendering.variants( MODEL_NORMAL, MODEL_SHIMMER ); rendering.meshDefinition( is -> ItemPaintBall.isLumen( is ) ? MODEL_SHIMMER : MODEL_NORMAL ); } private static int getColorFromItemstack( ItemStack stack, int tintIndex ) { final AEColor col = ( (ItemPaintBall) stack.getItem() ).getColor( stack ); final int colorValue = stack.getItemDamage() >= 20 ? col.mediumVariant : col.mediumVariant; final int r = ( colorValue >> 16 ) & 0xff; final int g = ( colorValue >> 8 ) & 0xff; final int b = ( colorValue ) & 0xff; if( stack.getItemDamage() >= 20 ) { final float fail = 0.7f; final int full = (int) ( 255 * 0.3 ); return (int) ( full + r * fail ) << 16 | (int) ( full + g * fail ) << 8 | (int) ( full + b * fail ) | 0xff << 24; } else { return r << 16 | g << 8 | b | 0xff << 24; } } }