/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render; import java.util.Collections; import java.util.List; import javax.annotation.Nullable; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.block.model.BakedQuad; import net.minecraft.client.renderer.block.model.IBakedModel; import net.minecraft.client.renderer.block.model.ItemCameraTransforms; import net.minecraft.client.renderer.block.model.ItemOverrideList; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.vertex.VertexFormat; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; import appeng.items.parts.ItemFacade; /** * This baked model class is used as a dispatcher to redirect the renderer to the *real* model that should be used based * on the item stack. * A custom Item Override List is used to accomplish this. */ public class FacadeDispatcherBakedModel implements IBakedModel { private final IBakedModel baseModel; private final VertexFormat format; public FacadeDispatcherBakedModel( IBakedModel baseModel, VertexFormat format ) { this.baseModel = baseModel; this.format = format; } // This is never used. See the item override list below. @Override public List getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand ) { return Collections.emptyList(); } @Override public boolean isAmbientOcclusion() { return baseModel.isAmbientOcclusion(); } @Override public boolean isGui3d() { return baseModel.isGui3d(); } @Override public boolean isBuiltInRenderer() { return false; } @Override public TextureAtlasSprite getParticleTexture() { return baseModel.getParticleTexture(); } @Override public ItemCameraTransforms getItemCameraTransforms() { return baseModel.getItemCameraTransforms(); } @Override public ItemOverrideList getOverrides() { return new ItemOverrideList( Collections.emptyList() ){ @Override public IBakedModel handleItemState( IBakedModel originalModel, ItemStack stack, World world, EntityLivingBase entity ) { if( !( stack.getItem() instanceof ItemFacade ) ) { return originalModel; } ItemFacade itemFacade = (ItemFacade) stack.getItem(); IBlockState state = itemFacade.getTextureBlockState( stack ); return new FacadeWithBlockBakedModel( baseModel, state, format ); } }; } }