/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.networking; import java.util.Collections; import java.util.EnumSet; import java.util.List; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraft.world.World; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.client.render.BaseBlockRender; import appeng.client.render.blocks.RenderBlockWireless; import appeng.core.features.AEFeature; import appeng.core.sync.GuiBridge; import appeng.helpers.AEGlassMaterial; import appeng.helpers.ICustomCollision; import appeng.tile.networking.TileWireless; import appeng.util.Platform; public class BlockWireless extends AEBaseTileBlock implements ICustomCollision { public BlockWireless() { super( AEGlassMaterial.INSTANCE ); this.setTileEntity( TileWireless.class ); this.setLightOpacity( 0 ); this.setFullSize( false ); this.setOpaque( false ); this.setFeature( EnumSet.of( AEFeature.Core, AEFeature.WirelessAccessTerminal ) ); } @Override protected Class getRenderer() { return RenderBlockWireless.class; } @Override public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } @Override public boolean onBlockActivated( final World w, final BlockPos pos, final IBlockState state, final EntityPlayer player, final EnumFacing side, final float hitX, final float hitY, final float hitZ ) { if( player.isSneaking() ) { return false; } final TileWireless tg = this.getTileEntity( w, pos ); if( tg != null ) { if( Platform.isServer() ) { Platform.openGUI( player, tg, AEPartLocation.fromFacing( side ), GuiBridge.GUI_WIRELESS ); } return true; } return false; } @Override public Iterable getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b ) { final TileWireless tile = this.getTileEntity( w, pos ); if( tile != null ) { final EnumFacing forward = tile.getForward(); double minX = 0; double minY = 0; double minZ = 0; double maxX = 1; double maxY = 1; double maxZ = 1; switch( forward ) { case DOWN: minZ = minX = 3.0 / 16.0; maxZ = maxX = 13.0 / 16.0; maxY = 1.0; minY = 5.0 / 16.0; break; case EAST: minZ = minY = 3.0 / 16.0; maxZ = maxY = 13.0 / 16.0; maxX = 11.0 / 16.0; minX = 0.0; break; case NORTH: minY = minX = 3.0 / 16.0; maxY = maxX = 13.0 / 16.0; maxZ = 1.0; minZ = 5.0 / 16.0; break; case SOUTH: minY = minX = 3.0 / 16.0; maxY = maxX = 13.0 / 16.0; maxZ = 11.0 / 16.0; minZ = 0.0; break; case UP: minZ = minX = 3.0 / 16.0; maxZ = maxX = 13.0 / 16.0; maxY = 11.0 / 16.0; minY = 0.0; break; case WEST: minZ = minY = 3.0 / 16.0; maxZ = maxY = 13.0 / 16.0; maxX = 1.0; minX = 5.0 / 16.0; break; default: break; } return Collections.singletonList( AxisAlignedBB.fromBounds( minX, minY, minZ, maxX, maxY, maxZ ) ); } return Collections.singletonList( AxisAlignedBB.fromBounds( 0.0, 0, 0.0, 1.0, 1.0, 1.0 ) ); } @Override public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e ) { final TileWireless tile = this.getTileEntity( w, pos ); if( tile != null ) { final EnumFacing forward = tile.getForward(); double minX = 0; double minY = 0; double minZ = 0; double maxX = 1; double maxY = 1; double maxZ = 1; switch( forward ) { case DOWN: minZ = minX = 3.0 / 16.0; maxZ = maxX = 13.0 / 16.0; maxY = 1.0; minY = 5.0 / 16.0; break; case EAST: minZ = minY = 3.0 / 16.0; maxZ = maxY = 13.0 / 16.0; maxX = 11.0 / 16.0; minX = 0.0; break; case NORTH: minY = minX = 3.0 / 16.0; maxY = maxX = 13.0 / 16.0; maxZ = 1.0; minZ = 5.0 / 16.0; break; case SOUTH: minY = minX = 3.0 / 16.0; maxY = maxX = 13.0 / 16.0; maxZ = 11.0 / 16.0; minZ = 0.0; break; case UP: minZ = minX = 3.0 / 16.0; maxZ = maxX = 13.0 / 16.0; maxY = 11.0 / 16.0; minY = 0.0; break; case WEST: minZ = minY = 3.0 / 16.0; maxZ = maxY = 13.0 / 16.0; maxX = 1.0; minX = 5.0 / 16.0; break; default: break; } out.add( AxisAlignedBB.fromBounds( minX, minY, minZ, maxX, maxY, maxZ ) ); } else { out.add( AxisAlignedBB.fromBounds( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) ); } } }