package appeng.tile.storage; import io.netty.buffer.ByteBuf; import java.io.IOException; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraftforge.common.util.ForgeDirection; import appeng.tile.AEBaseInvTile; import appeng.tile.events.AETileEventHandler; import appeng.tile.events.TileEventType; import appeng.tile.inventory.AppEngInternalInventory; import appeng.tile.inventory.InvOperation; import appeng.util.Platform; public class TileSkyChest extends AEBaseInvTile { final int sides[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 }; final AppEngInternalInventory inv = new AppEngInternalInventory( this, 9 * 4 ); class SkyChestHnadler extends AETileEventHandler { public SkyChestHnadler() { super( TileEventType.NETWORK ); } @Override public void writeToStream(ByteBuf data) throws IOException { data.writeBoolean( playerOpen > 0 ); } @Override public boolean readFromStream(ByteBuf data) throws IOException { int wasOpen = playerOpen; playerOpen = data.readBoolean() ? 1 : 0; if ( wasOpen != playerOpen ) lastEvent = System.currentTimeMillis(); return false; // TESR yo! } }; public TileSkyChest() { addNewHandler( new SkyChestHnadler() ); } // server public int playerOpen; // client.. public long lastEvent; public float lidAngle; @Override public boolean requiresTESR() { return true; } @Override public void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added) { } @Override public IInventory getInternalInventory() { return inv; } @Override public int[] getAccessibleSlotsBySide(ForgeDirection side) { return sides; } @Override public void openInventory() { if ( Platform.isClient() ) return; playerOpen++; if ( playerOpen == 1 ) { getWorldObj().playSoundEffect( xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D, "random.chestopen", 0.5F, getWorldObj().rand.nextFloat() * 0.1F + 0.9F ); markForUpdate(); } } @Override public void closeInventory() { if ( Platform.isClient() ) return; playerOpen--; if ( playerOpen < 0 ) playerOpen = 0; if ( playerOpen == 0 ) { getWorldObj().playSoundEffect( xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D, "random.chestclosed", 0.5F, getWorldObj().rand.nextFloat() * 0.1F + 0.9F ); markForUpdate(); } } }