/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.networking; import java.util.Collections; import java.util.List; import javax.annotation.Nullable; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.IStringSerializable; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.core.sync.GuiBridge; import appeng.helpers.AEGlassMaterial; import appeng.helpers.ICustomCollision; import appeng.tile.networking.TileWireless; import appeng.util.Platform; public class BlockWireless extends AEBaseTileBlock implements ICustomCollision { enum State implements IStringSerializable { OFF, ON, HAS_CHANNEL; @Override public String getName() { return name().toLowerCase(); } } public static final PropertyEnum STATE = PropertyEnum.create( "state", State.class ); public BlockWireless() { super( AEGlassMaterial.INSTANCE ); this.setTileEntity( TileWireless.class ); this.setLightOpacity( 0 ); this.setFullSize( false ); this.setOpaque( false ); this.setDefaultState( getDefaultState().withProperty( STATE, State.OFF ) ); } @Override public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } @Override public IBlockState getActualState( IBlockState state, IBlockAccess worldIn, BlockPos pos ) { State teState = State.OFF; TileWireless te = getTileEntity( worldIn, pos ); if( te != null ) { if( te.isActive() ) { teState = State.HAS_CHANNEL; } else if( te.isPowered() ) { teState = State.ON; } } return super.getActualState( state, worldIn, pos ) .withProperty( STATE, teState ); } @Override protected IProperty[] getAEStates() { return new IProperty[] { STATE }; } @Override public boolean onBlockActivated( final World w, final BlockPos pos, final IBlockState state, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ ) { if( player.isSneaking() ) { return false; } final TileWireless tg = this.getTileEntity( w, pos ); if( tg != null ) { if( Platform.isServer() ) { Platform.openGUI( player, tg, AEPartLocation.fromFacing( side ), GuiBridge.GUI_WIRELESS ); } return true; } return false; } @Override public Iterable getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b ) { final TileWireless tile = this.getTileEntity( w, pos ); if( tile != null ) { final EnumFacing forward = tile.getForward(); double minX = 0; double minY = 0; double minZ = 0; double maxX = 1; double maxY = 1; double maxZ = 1; switch( forward ) { case DOWN: minZ = minX = 3.0 / 16.0; maxZ = maxX = 13.0 / 16.0; maxY = 1.0; minY = 5.0 / 16.0; break; case EAST: minZ = minY = 3.0 / 16.0; maxZ = maxY = 13.0 / 16.0; maxX = 11.0 / 16.0; minX = 0.0; break; case NORTH: minY = minX = 3.0 / 16.0; maxY = maxX = 13.0 / 16.0; maxZ = 1.0; minZ = 5.0 / 16.0; break; case SOUTH: minY = minX = 3.0 / 16.0; maxY = maxX = 13.0 / 16.0; maxZ = 11.0 / 16.0; minZ = 0.0; break; case UP: minZ = minX = 3.0 / 16.0; maxZ = maxX = 13.0 / 16.0; maxY = 11.0 / 16.0; minY = 0.0; break; case WEST: minZ = minY = 3.0 / 16.0; maxZ = maxY = 13.0 / 16.0; maxX = 1.0; minX = 5.0 / 16.0; break; default: break; } return Collections.singletonList( new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ ) ); } return Collections.singletonList( new AxisAlignedBB( 0.0, 0, 0.0, 1.0, 1.0, 1.0 ) ); } @Override public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e ) { final TileWireless tile = this.getTileEntity( w, pos ); if( tile != null ) { final EnumFacing forward = tile.getForward(); double minX = 0; double minY = 0; double minZ = 0; double maxX = 1; double maxY = 1; double maxZ = 1; switch( forward ) { case DOWN: minZ = minX = 3.0 / 16.0; maxZ = maxX = 13.0 / 16.0; maxY = 1.0; minY = 5.0 / 16.0; break; case EAST: minZ = minY = 3.0 / 16.0; maxZ = maxY = 13.0 / 16.0; maxX = 11.0 / 16.0; minX = 0.0; break; case NORTH: minY = minX = 3.0 / 16.0; maxY = maxX = 13.0 / 16.0; maxZ = 1.0; minZ = 5.0 / 16.0; break; case SOUTH: minY = minX = 3.0 / 16.0; maxY = maxX = 13.0 / 16.0; maxZ = 11.0 / 16.0; minZ = 0.0; break; case UP: minZ = minX = 3.0 / 16.0; maxZ = maxX = 13.0 / 16.0; maxY = 11.0 / 16.0; minY = 0.0; break; case WEST: minZ = minY = 3.0 / 16.0; maxZ = maxY = 13.0 / 16.0; maxX = 1.0; minX = 5.0 / 16.0; break; default: break; } out.add( new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ ) ); } else { out.add( new AxisAlignedBB( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) ); } } @Override public boolean isFullCube( IBlockState state ) { return false; } }