/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.tile; import java.util.EnumMap; import javax.annotation.Nullable; import net.minecraft.block.Block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.EnumFacing; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentString; import net.minecraft.util.text.TextComponentTranslation; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.wrapper.InvWrapper; import net.minecraftforge.items.wrapper.SidedInvWrapper; import appeng.block.AEBaseBlock; import appeng.tile.events.TileEventType; import appeng.tile.inventory.IAEAppEngInventory; import appeng.tile.inventory.InvOperation; public abstract class AEBaseInvTile extends AEBaseTile implements ISidedInventory, IAEAppEngInventory { private EnumMap sidedItemHandler = new EnumMap<>( EnumFacing.class ); private IItemHandler itemHandler; @Override public String getName() { return this.getCustomName(); } @TileEvent( TileEventType.WORLD_NBT_READ ) public void readFromNBT_AEBaseInvTile( final net.minecraft.nbt.NBTTagCompound data ) { final IInventory inv = this.getInternalInventory(); final NBTTagCompound opt = data.getCompoundTag( "inv" ); for( int x = 0; x < inv.getSizeInventory(); x++ ) { final NBTTagCompound item = opt.getCompoundTag( "item" + x ); inv.setInventorySlotContents( x, ItemStack.loadItemStackFromNBT( item ) ); } } public abstract IInventory getInternalInventory(); @TileEvent( TileEventType.WORLD_NBT_WRITE ) public void writeToNBT_AEBaseInvTile( final net.minecraft.nbt.NBTTagCompound data ) { final IInventory inv = this.getInternalInventory(); final NBTTagCompound opt = new NBTTagCompound(); for( int x = 0; x < inv.getSizeInventory(); x++ ) { final NBTTagCompound item = new NBTTagCompound(); final ItemStack is = this.getStackInSlot( x ); if( is != null ) { is.writeToNBT( item ); } opt.setTag( "item" + x, item ); } data.setTag( "inv", opt ); } @Override public int getSizeInventory() { return this.getInternalInventory().getSizeInventory(); } @Override public ItemStack getStackInSlot( final int i ) { return this.getInternalInventory().getStackInSlot( i ); } @Override public ItemStack decrStackSize( final int i, final int j ) { return this.getInternalInventory().decrStackSize( i, j ); } @Override public ItemStack removeStackFromSlot( final int i ) { return null; } @Override public void setInventorySlotContents( final int i, @Nullable final ItemStack itemstack ) { this.getInternalInventory().setInventorySlotContents( i, itemstack ); } /** * Returns if the inventory is named */ @Override public boolean hasCustomName() { return this.getInternalInventory().hasCustomName(); } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer( final EntityPlayer p ) { final double squaredMCReach = 64.0D; return this.worldObj.getTileEntity( this.pos ) == this && p.getDistanceSq( this.pos.getX() + 0.5D, this.pos.getY() + 0.5D, this.pos.getZ() + 0.5D ) <= squaredMCReach; } @Override public void openInventory( final EntityPlayer player ) { } ; @Override public void closeInventory( final EntityPlayer player ) { } @Override public boolean isItemValidForSlot( final int i, final ItemStack itemstack ) { return true; } @Override public abstract void onChangeInventory( IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added ); @Override public int[] getSlotsForFace( final EnumFacing side ) { final Block blk = this.worldObj.getBlockState( this.pos ).getBlock(); if( blk instanceof AEBaseBlock ) { return this.getAccessibleSlotsBySide( ( (AEBaseBlock) blk ).mapRotation( this, side ) ); } return this.getAccessibleSlotsBySide( side ); } @Override public boolean canInsertItem( final int slotIndex, final ItemStack insertingItem, final EnumFacing side ) { return this.isItemValidForSlot( slotIndex, insertingItem ); } @Override public boolean canExtractItem( final int slotIndex, final ItemStack extractedItem, final EnumFacing side ) { return true; } @Override public void clear() { this.getInternalInventory().clear(); } @Override public int getField( final int id ) { return 0; } @Override public void setField( final int id, final int value ) { } @Override public int getFieldCount() { return 0; } @Override public ITextComponent getDisplayName() { if( this.hasCustomName() ) { return new TextComponentString( this.getCustomName() ); } return new TextComponentTranslation( this.getBlockType().getUnlocalizedName() ); } public abstract int[] getAccessibleSlotsBySide( EnumFacing whichSide ); @Override public boolean hasCapability( Capability capability, EnumFacing facing ) { return capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY || super.hasCapability( capability, facing ); } @SuppressWarnings( "unchecked" ) @Override public T getCapability( Capability capability, @Nullable EnumFacing facing ) { if( capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY ) { if( facing == null ) { if( itemHandler == null ) { itemHandler = new InvWrapper( getInternalInventory() ); } return (T) itemHandler; } else { return (T) sidedItemHandler.computeIfAbsent( facing, side -> new SidedInvWrapper( this, side ) ); } } return super.getCapability( capability, facing ); } }