/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.me.storage; import appeng.api.config.AccessRestriction; import appeng.api.config.Actionable; import appeng.api.networking.security.BaseActionSource; import appeng.api.storage.IMEInventoryHandler; import appeng.api.storage.StorageChannel; import appeng.api.storage.data.IAEFluidStack; import appeng.api.storage.data.IItemList; import appeng.tile.misc.TileCondenser; public class VoidFluidInventory implements IMEInventoryHandler { final TileCondenser target; public VoidFluidInventory( TileCondenser te ) { this.target = te; } @Override public IAEFluidStack injectItems( IAEFluidStack input, Actionable mode, BaseActionSource src ) { if( mode == Actionable.SIMULATE ) { return null; } if( input != null ) { this.target.addPower( input.getStackSize() / 1000.0 ); } return null; } @Override public IAEFluidStack extractItems( IAEFluidStack request, Actionable mode, BaseActionSource src ) { return null; } @Override public IItemList getAvailableItems( IItemList out ) { return out; } @Override public StorageChannel getChannel() { return StorageChannel.FLUIDS; } @Override public AccessRestriction getAccess() { return AccessRestriction.WRITE; } @Override public boolean isPrioritized( IAEFluidStack input ) { return false; } @Override public boolean canAccept( IAEFluidStack input ) { return true; } @Override public int getPriority() { return 0; } @Override public int getSlot() { return 0; } @Override public boolean validForPass( int i ) { return i == 2; } }