package appeng.client.render.blocks; import java.util.EnumSet; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import net.minecraftforge.common.util.ForgeDirection; import appeng.block.AEBaseBlock; import appeng.client.render.BaseBlockRender; import appeng.client.texture.ExtraTextures; import appeng.tile.misc.TileSecurity; public class RendererSecurity extends BaseBlockRender { public RendererSecurity() { super( false, 0 ); } @Override public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj) { renderer.overrideBlockTexture = ExtraTextures.getMissing(); this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer ); renderer.overrideBlockTexture = ExtraTextures.MEChest.getIcon(); this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, 0xffffff, renderer ); renderer.overrideBlockTexture = null; super.renderInventory( block, is, renderer, type, obj ); } @Override public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer) { TileSecurity sp = imb.getTileEntity( world, x, y, z ); renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 ); ForgeDirection up = sp.getUp(); preRenderInWorld( imb, world, x, y, z, renderer ); boolean result = renderer.renderStandardBlock( imb, x, y, z ); int b = world.getLightBrightnessForSkyBlocks( x + up.offsetX, y + up.offsetY, z + up.offsetZ, 0 ); if ( sp.isActive() ) { b = 15 << 20 | 15 << 4; } Tessellator.instance.setBrightness( b ); Tessellator.instance.setColorOpaque_I( 0xffffff ); renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 ); IIcon ico = sp.isActive() ? ExtraTextures.BlockMESecurityOn.getIcon() : ExtraTextures.MEChest.getIcon(); renderFace( x, y, z, imb, ico, renderer, up ); renderer.overrideBlockTexture = null; postRenderInWorld( renderer ); return result; } }