package appeng.util.inv; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; public class WrapperInventoryRange implements IInventory { private IInventory src; int[] slots; protected boolean ignoreValidItems = false; public static String concateLines(int[] s, String separator) { if ( s.length > 0 ) { StringBuilder sb = new StringBuilder(); for (int i = 0; i < s.length; i++) { if ( sb.length() > 0 ) sb.append( separator ); sb.append( s[i] ); } return sb.toString(); } return ""; } public WrapperInventoryRange(IInventory a, int[] s, boolean ignoreValid) { src = a; slots = s; if ( slots == null ) slots = new int[0]; ignoreValidItems = ignoreValid; } public WrapperInventoryRange(IInventory a, int _min, int _size, boolean ignoreValid) { src = a; slots = new int[_size]; for (int x = 0; x < _size; x++) slots[x] = _min + x; ignoreValidItems = ignoreValid; } @Override public int getSizeInventory() { return slots.length; } @Override public ItemStack getStackInSlot(int var1) { return src.getStackInSlot( slots[var1] ); } @Override public ItemStack decrStackSize(int var1, int var2) { return src.decrStackSize( slots[var1], var2 ); } @Override public ItemStack getStackInSlotOnClosing(int var1) { return src.getStackInSlotOnClosing( slots[var1] ); } @Override public void setInventorySlotContents(int var1, ItemStack var2) { src.setInventorySlotContents( slots[var1], var2 ); } @Override public String getInvName() { return src.getInvName(); } @Override public int getInventoryStackLimit() { return src.getInventoryStackLimit(); } @Override public void onInventoryChanged() { src.onInventoryChanged(); } @Override public boolean isUseableByPlayer(EntityPlayer var1) { return src.isUseableByPlayer( var1 ); } @Override public void openChest() { src.openChest(); } @Override public void closeChest() { src.closeChest(); } @Override public boolean isInvNameLocalized() { return false; } @Override public boolean isItemValidForSlot(int i, ItemStack itemstack) { if ( ignoreValidItems ) return true; return src.isItemValidForSlot( slots[i], itemstack ); } }