/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.networking.crafting; import appeng.api.config.Actionable; import appeng.api.networking.IGrid; import appeng.api.networking.energy.IEnergyGrid; import appeng.api.networking.security.BaseActionSource; import appeng.api.networking.storage.IBaseMonitor; import appeng.api.storage.data.IAEItemStack; import appeng.api.storage.data.IAEStack; import appeng.api.storage.data.IItemList; public interface ICraftingCPU extends IBaseMonitor { /** * @return true if the CPU currently has a job. */ boolean isBusy(); /** * @return the action source for the CPU. */ BaseActionSource getActionSource(); /** * @return the available storage in bytes */ long getAvailableStorage(); /** * @return the number of co-processors in the CPU. */ int getCoProcessors(); /** * @return an empty string or the name of the cpu. */ String getName(); void getListOfItem(final IItemList list, final CraftingItemList whichList); void cancel(); IAEItemStack getItemStack(final IAEItemStack what, final CraftingItemList storage2); long getElapsedTime(); long getRemainingItemCount(); long getStartItemCount(); void addCrafting(final ICraftingPatternDetails details, final long crafts); void addStorage(final IAEItemStack extractItems); void addEmitable(final IAEItemStack i); void updateCraftingLogic(final IGrid grid, final IEnergyGrid eg, final ICraftingGrid cc); ICraftingLink getLastCraftingLink(); boolean canAccept(final IAEStack input); IAEStack injectItems(final IAEStack input, final Actionable type, final BaseActionSource src); ICraftingLink submitJob(final IGrid g, final ICraftingJob job, final BaseActionSource src, final ICraftingRequester requestingMachine); boolean isMaking(final IAEItemStack what); boolean isActive(); boolean isDestroyed(); }