package appeng.client.render.blocks; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.item.ItemStack; import net.minecraft.world.IBlockAccess; import appeng.api.implementations.items.IAEItemPowerStorage; import appeng.block.AEBaseBlock; import appeng.client.render.BaseBlockRender; public class RenderBlockEnergyCube extends BaseBlockRender { public RenderBlockEnergyCube() { super( false, 20 ); } @Override public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer) { IAEItemPowerStorage myItem = (IAEItemPowerStorage) is.getItem(); double internalCurrentPower = myItem.getAECurrentPower( is ); double internalMaxPower = myItem.getAEMaxPower( is ); int meta = (int) (8.0 * (internalCurrentPower / internalMaxPower)); if ( meta > 7 ) meta = 7; if ( meta < 0 ) meta = 0; renderer.setOverrideBlockTexture( blk.getIcon( 0, meta ) ); super.renderInventory( blk, is, renderer ); renderer.setOverrideBlockTexture( null ); } @Override public boolean renderInWorld(AEBaseBlock blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer) { int meta = world.getBlockMetadata( x, y, z ); renderer.overrideBlockTexture = blk.getIcon( 0, meta ); boolean out = renderer.renderStandardBlock( blk, x, y, z ); renderer.overrideBlockTexture = null; return out; } }