/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.core; import java.util.List; import java.util.Random; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.RayTraceResult; import net.minecraft.world.World; import net.minecraftforge.fml.common.SidedProxy; import appeng.api.parts.CableRenderMode; import appeng.block.AEBaseBlock; import appeng.client.EffectType; import appeng.core.sync.AppEngPacket; public abstract class CommonHelper { @SidedProxy( clientSide = "appeng.client.ClientHelper", serverSide = "appeng.server.ServerHelper" ) public static CommonHelper proxy; public abstract void preinit(); public abstract void init(); public abstract World getWorld(); public abstract void bindTileEntitySpecialRenderer( Class tile, AEBaseBlock blk ); public abstract List getPlayers(); public abstract void sendToAllNearExcept( EntityPlayer p, double x, double y, double z, double dist, World w, AppEngPacket packet ); public abstract void spawnEffect( EffectType effect, World worldObj, double posX, double posY, double posZ, Object extra ); public abstract boolean shouldAddParticles( Random r ); public abstract RayTraceResult getRTR(); public abstract void doRenderItem( ItemStack itemstack, World w ); public abstract void postInit(); public abstract CableRenderMode getRenderMode(); public abstract void triggerUpdates(); public abstract void updateRenderMode( EntityPlayer player ); public abstract void missingCoreMod(); }