/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.spatial; import net.minecraft.entity.Entity; import net.minecraft.util.ChunkCoordinates; import net.minecraft.util.Vec3; import net.minecraft.world.WorldProvider; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.WorldChunkManagerHell; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.IChunkProvider; import net.minecraftforge.client.IRenderHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import appeng.client.render.SpatialSkyRender; import appeng.core.AppEng; import appeng.core.Registration; public class StorageWorldProvider extends WorldProvider { public StorageWorldProvider() { this.hasNoSky = true; } @Override protected void registerWorldChunkManager() { final AppEng ae2internal = AppEng.instance(); final Registration ae2registration = ae2internal.getRegistration(); final BiomeGenBase storageBiome = ae2registration.getStorageBiome(); super.worldChunkMgr = new WorldChunkManagerHell( storageBiome, 0.0F ); } @Override public IChunkProvider createChunkGenerator() { return new StorageChunkProvider( this.worldObj, 0 ); } @Override public float calculateCelestialAngle( final long par1, final float par3 ) { return 0; } @Override public boolean isSurfaceWorld() { return false; } @Override @SideOnly( Side.CLIENT ) public float[] calcSunriseSunsetColors( final float celestialAngle, final float partialTicks ) { return null; } @Override public Vec3 getFogColor( final float par1, final float par2 ) { return Vec3.createVectorHelper( 0.07, 0.07, 0.07 ); } @Override public boolean canRespawnHere() { return false; } @Override @SideOnly( Side.CLIENT ) public boolean isSkyColored() { return true; } @Override public boolean doesXZShowFog( final int par1, final int par2 ) { return false; } @Override public String getDimensionName() { return "Storage Cell"; } @Override public IRenderHandler getSkyRenderer() { return SpatialSkyRender.getInstance(); } @Override public boolean isDaytime() { return false; } @Override public Vec3 getSkyColor( final Entity cameraEntity, final float partialTicks ) { return Vec3.createVectorHelper( 0.07, 0.07, 0.07 ); } @Override public float getStarBrightness( final float par1 ) { return 0; } @Override public boolean canSnowAt( final int x, final int y, final int z, final boolean checkLight ) { return false; } @Override public ChunkCoordinates getSpawnPoint() { return new ChunkCoordinates( 0, 0, 0 ); } @Override public boolean isBlockHighHumidity( final int x, final int y, final int z ) { return false; } @Override public boolean canDoLightning( final Chunk chunk ) { return false; } }