/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.services; import java.io.File; import java.util.HashMap; import java.util.Map; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; import java.util.concurrent.Future; import java.util.concurrent.ThreadFactory; import java.util.concurrent.TimeUnit; import javax.annotation.Nonnull; import com.google.common.base.Preconditions; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.chunk.Chunk; import net.minecraftforge.event.world.WorldEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import appeng.api.AEApi; import appeng.api.util.DimensionalCoord; import appeng.services.compass.CompassReader; import appeng.services.compass.ICompassCallback; import appeng.util.Platform; public final class CompassService { private static final int CHUNK_SIZE = 16; private final Map worldSet = new HashMap( 10 ); private final ExecutorService executor; /** * AE2 Folder for each world */ private final File worldCompassFolder; private int jobSize; public CompassService( @Nonnull final File worldCompassFolder, @Nonnull final ThreadFactory factory ) { Preconditions.checkNotNull( worldCompassFolder ); this.worldCompassFolder = worldCompassFolder; this.executor = Executors.newSingleThreadExecutor( factory ); this.jobSize = 0; } public Future getCompassDirection( final DimensionalCoord coord, final int maxRange, final ICompassCallback cc ) { this.jobSize++; return this.executor.submit( new CMDirectionRequest( coord, maxRange, cc ) ); } /** * Ensure the a compass service is removed once a world gets unloaded by forge. * * @param event the event containing the unloaded world. */ @SubscribeEvent public void unloadWorld( final WorldEvent.Unload event ) { if( Platform.isServer() && this.worldSet.containsKey( event.getWorld() ) ) { final CompassReader compassReader = this.worldSet.remove( event.getWorld() ); compassReader.close(); } } private int jobSize() { return this.jobSize; } private void cleanUp() { for( final CompassReader cr : this.worldSet.values() ) { cr.close(); } } public void updateArea( final World w, final int chunkX, final int chunkZ ) { final int x = chunkX << 4; final int z = chunkZ << 4; this.updateArea( w, x, CHUNK_SIZE, z ); this.updateArea( w, x, CHUNK_SIZE + 32, z ); this.updateArea( w, x, CHUNK_SIZE + 64, z ); this.updateArea( w, x, CHUNK_SIZE + 96, z ); this.updateArea( w, x, CHUNK_SIZE + 128, z ); this.updateArea( w, x, CHUNK_SIZE + 160, z ); this.updateArea( w, x, CHUNK_SIZE + 192, z ); this.updateArea( w, x, CHUNK_SIZE + 224, z ); } public Future updateArea( final World w, final int x, final int y, final int z ) { this.jobSize++; final int cx = x >> 4; final int cdy = y >> 5; final int cz = z >> 4; final int low_y = cdy << 5; final int hi_y = low_y + 32; // lower level... final Chunk c = w.getChunkFromChunkCoords( cx, cz ); for( final Block skyStoneBlock : AEApi.instance().definitions().blocks().skyStoneBlock().maybeBlock().asSet() ) { for( int i = 0; i < CHUNK_SIZE; i++ ) { for( int j = 0; j < CHUNK_SIZE; j++ ) { for( int k = low_y; k < hi_y; k++ ) { final Block blk = c.getBlockState( i, k, j ).getBlock(); if( blk == skyStoneBlock ) { return this.executor.submit( new CMUpdatePost( w, cx, cz, cdy, true ) ); } } } } } return this.executor.submit( new CMUpdatePost( w, cx, cz, cdy, false ) ); } public void kill() { this.executor.shutdown(); try { this.executor.awaitTermination( 6, TimeUnit.MINUTES ); this.jobSize = 0; for( final CompassReader cr : this.worldSet.values() ) { cr.close(); } this.worldSet.clear(); } catch( final InterruptedException e ) { // wrap this up.. } } private CompassReader getReader( final World w ) { CompassReader cr = this.worldSet.get( w ); if( cr == null ) { cr = new CompassReader( w.provider.getDimension(), this.worldCompassFolder ); this.worldSet.put( w, cr ); } return cr; } private int dist( final int ax, final int az, final int bx, final int bz ) { final int up = ( bz - az ) * CHUNK_SIZE; final int side = ( bx - ax ) * CHUNK_SIZE; return up * up + side * side; } private double rad( final int ax, final int az, final int bx, final int bz ) { final int up = bz - az; final int side = bx - ax; return Math.atan2( -up, side ) - Math.PI / 2.0; } private class CMUpdatePost implements Runnable { public final World world; public final int chunkX; public final int chunkZ; public final int doubleChunkY; // 32 blocks instead of 16. public final boolean value; public CMUpdatePost( final World w, final int cx, final int cz, final int dcy, final boolean val ) { this.world = w; this.chunkX = cx; this.doubleChunkY = dcy; this.chunkZ = cz; this.value = val; } @Override public void run() { CompassService.this.jobSize--; final CompassReader cr = CompassService.this.getReader( this.world ); cr.setHasBeacon( this.chunkX, this.chunkZ, this.doubleChunkY, this.value ); if( CompassService.this.jobSize() < 2 ) { CompassService.this.cleanUp(); } } } private class CMDirectionRequest implements Runnable { public final int maxRange; public final DimensionalCoord coord; public final ICompassCallback callback; public CMDirectionRequest( final DimensionalCoord coord, final int getMaxRange, final ICompassCallback cc ) { this.coord = coord; this.maxRange = getMaxRange; this.callback = cc; } @Override public void run() { CompassService.this.jobSize--; final int cx = this.coord.x >> 4; final int cz = this.coord.z >> 4; final CompassReader cr = CompassService.this.getReader( this.coord.getWorld() ); // Am I standing on it? if( cr.hasBeacon( cx, cz ) ) { this.callback.calculatedDirection( true, true, -999, 0 ); if( CompassService.this.jobSize() < 2 ) { CompassService.this.cleanUp(); } return; } // spiral outward... for( int offset = 1; offset < this.maxRange; offset++ ) { final int minX = cx - offset; final int minZ = cz - offset; final int maxX = cx + offset; final int maxZ = cz + offset; int closest = Integer.MAX_VALUE; int chosen_x = cx; int chosen_z = cz; for( int z = minZ; z <= maxZ; z++ ) { if( cr.hasBeacon( minX, z ) ) { final int closeness = CompassService.this.dist( cx, cz, minX, z ); if( closeness < closest ) { closest = closeness; chosen_x = minX; chosen_z = z; } } if( cr.hasBeacon( maxX, z ) ) { final int closeness = CompassService.this.dist( cx, cz, maxX, z ); if( closeness < closest ) { closest = closeness; chosen_x = maxX; chosen_z = z; } } } for( int x = minX + 1; x < maxX; x++ ) { if( cr.hasBeacon( x, minZ ) ) { final int closeness = CompassService.this.dist( cx, cz, x, minZ ); if( closeness < closest ) { closest = closeness; chosen_x = x; chosen_z = minZ; } } if( cr.hasBeacon( x, maxZ ) ) { final int closeness = CompassService.this.dist( cx, cz, x, maxZ ); if( closeness < closest ) { closest = closeness; chosen_x = x; chosen_z = maxZ; } } } if( closest < Integer.MAX_VALUE ) { this.callback.calculatedDirection( true, false, CompassService.this.rad( cx, cz, chosen_x, chosen_z ), CompassService.this.dist( cx, cz, chosen_x, chosen_z ) ); if( CompassService.this.jobSize() < 2 ) { CompassService.this.cleanUp(); } return; } } // didn't find shit... this.callback.calculatedDirection( false, true, -999, 999 ); if( CompassService.this.jobSize() < 2 ) { CompassService.this.cleanUp(); } } } }