/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.effects; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.World; import appeng.api.storage.data.IAEItemStack; import appeng.client.EffectType; import appeng.core.CommonHelper; import appeng.entity.EntityFloatingItem; public class AssemblerFX extends EntityFX { private final EntityFloatingItem fi; private final float speed; private float time = 0; public AssemblerFX( final World w, final double x, final double y, final double z, final double r, final double g, final double b, final float speed, final IAEItemStack is ) { super( w, x, y, z, r, g, b ); this.motionX = 0; this.motionY = 0; this.motionZ = 0; this.speed = speed; this.fi = new EntityFloatingItem( this, w, x, y, z, is.getItemStack() ); w.spawnEntityInWorld( this.fi ); this.particleMaxAge = (int) Math.ceil( Math.max( 1, 100.0f / speed ) ) + 2; this.noClip = true; } @Override public int getBrightnessForRender( final float par1 ) { final int j1 = 13; return j1 << 20 | j1 << 4; } @Override public void onUpdate() { super.onUpdate(); if( this.isDead ) { this.fi.setDead(); } else { final float lifeSpan = (float) this.particleAge / (float) this.particleMaxAge; this.fi.setProgress( lifeSpan ); } } @Override public void renderParticle( final Tessellator tess, final float l, final float rX, final float rY, final float rZ, final float rYZ, final float rXY ) { this.time += l; if( this.time > 4.0 ) { this.time -= 4.0; // if ( CommonHelper.proxy.shouldAddParticles( r ) ) for( int x = 0; x < (int) Math.ceil( this.speed / 5 ); x++ ) { CommonHelper.proxy.spawnEffect( EffectType.Crafting, this.worldObj, this.posX, this.posY, this.posZ, null ); } } } }