package appeng.client.texture; import net.minecraft.client.renderer.texture.TextureAtlasSprite; public interface IAESprite { int getIconWidth(); int getIconHeight(); float getMaxU(); float getInterpolatedU( double px ); float getMinV(); float getMaxV(); String getIconName(); float getInterpolatedV( double px ); float getMinU(); TextureAtlasSprite getAtlas(); }