/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.crafting; import java.util.HashMap; import java.util.Map; import java.util.Map.Entry; import appeng.api.AEApi; import appeng.api.config.Actionable; import appeng.api.networking.crafting.ICraftingCPU; import appeng.api.networking.crafting.ICraftingGrid; import appeng.api.networking.crafting.ICraftingPatternDetails; import appeng.api.networking.security.BaseActionSource; import appeng.api.storage.data.IAEItemStack; import appeng.api.storage.data.IItemList; import appeng.container.ContainerNull; import appeng.util.Platform; import cpw.mods.fml.common.FMLCommonHandler; import net.minecraft.inventory.InventoryCrafting; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraft.world.WorldServer; public class CraftingTreeProcess { private final CraftingTreeNode parent; final ICraftingPatternDetails details; private final CraftingJob job; private final Map nodes = new HashMap(); private final int depth; boolean possible = true; private World world; private long crafts = 0; private boolean containerItems; private boolean limitQty; private boolean fullSimulation; private long bytes = 0; public CraftingTreeProcess( final ICraftingGrid cc, final CraftingJob job, final ICraftingPatternDetails details, final CraftingTreeNode craftingTreeNode, final int depth ) { this.parent = craftingTreeNode; this.details = details; this.job = job; this.depth = depth; final World world = job.getWorld(); if (details.isCraftable()) { final IAEItemStack[] list = details.getInputs(); final InventoryCrafting ic = new InventoryCrafting(new ContainerNull(), 3, 3); final IAEItemStack[] is = details.getInputs(); for (int x = 0; x < ic.getSizeInventory(); x++) { ic.setInventorySlotContents( x, is[x] == null ? null : is[x].getItemStack() ); } FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer((WorldServer) world), details.getOutput(ic, world), ic ); for (int x = 0; x < ic.getSizeInventory(); x++) { final ItemStack g = ic.getStackInSlot(x); if (g != null && g.stackSize > 1) { this.fullSimulation = true; } } for (final IAEItemStack part : details.getCondensedInputs()) { final ItemStack g = part.getItemStack(); boolean isAnInput = false; for (final IAEItemStack a : details.getCondensedOutputs()) { if (g != null && a != null && a.equals(g)) { isAnInput = true; } } if (isAnInput) { this.limitQty = true; } if (g.getItem().hasContainerItem(g)) { this.limitQty = this.containerItems = true; } } final boolean complicated = false; if (this.containerItems || complicated) { for (int x = 0; x < list.length; x++) { final IAEItemStack part = list[x]; if (part != null) { this.nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, x, depth + 1 ), part.getStackSize() ); } } } else { // this is minor different then below, this slot uses the pattern, but // kinda fudges it. for (final IAEItemStack part : details.getCondensedInputs()) { for (int x = 0; x < list.length; x++) { final IAEItemStack comparePart = list[x]; if (part != null && part.equals(comparePart)) { // use the first slot... this.nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, x, depth + 1 ), part.getStackSize() ); break; } } } } } else { for (final IAEItemStack part : details.getCondensedInputs()) { final ItemStack g = part.getItemStack(); boolean isAnInput = false; for (final IAEItemStack a : details.getCondensedOutputs()) { if (g != null && a != null && a.equals(g)) { isAnInput = true; } } if (isAnInput) { this.limitQty = true; } } for (final IAEItemStack part : details.getCondensedInputs()) { this.nodes.put( new CraftingTreeNode(cc, job, part.copy(), this, -1, depth + 1), part.getStackSize() ); } } } boolean notRecursive(final ICraftingPatternDetails details) { return this.parent == null || this.parent.notRecursive(details); } long getTimes(final long remaining, final long stackSize) { if (this.limitQty || this.fullSimulation) { return 1; } return (remaining / stackSize) + (remaining % stackSize != 0 ? 1 : 0); } void request(final MECraftingInventory inv, final long i, final BaseActionSource src) throws CraftBranchFailure, InterruptedException { this.job.handlePausing(); if (this.fullSimulation) { final InventoryCrafting ic = new InventoryCrafting(new ContainerNull(), 3, 3); for (final Entry entry : this.nodes.entrySet()) { final IAEItemStack item = entry.getKey().getStack(entry.getValue()); final IAEItemStack stack = entry.getKey().request(inv, item.getStackSize(), src); ic.setInventorySlotContents( entry.getKey().getSlot(), stack.getItemStack() ); } FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer((WorldServer) this.world), this.details.getOutput(ic, this.world), ic ); for (int x = 0; x < ic.getSizeInventory(); x++) { ItemStack is = ic.getStackInSlot(x); is = Platform.getContainerItem(is); final IAEItemStack o = AEApi.instance().storage().createItemStack(is); if (o != null) { this.bytes++; inv.injectItems(o, Actionable.MODULATE, src); } } } else { // request and remove inputs... for (final Entry entry : this.nodes.entrySet()) { final IAEItemStack item = entry.getKey().getStack(entry.getValue()); final IAEItemStack stack = entry.getKey().request(inv, item.getStackSize() * i, src); if (this.containerItems) { final ItemStack is = Platform.getContainerItem(stack.getItemStack()); final IAEItemStack o = AEApi.instance().storage().createItemStack(is); if (o != null) { this.bytes++; inv.injectItems(o, Actionable.MODULATE, src); } } } } // assume its possible. // add crafting results.. for (final IAEItemStack out : this.details.getCondensedOutputs()) { final IAEItemStack o = out.copy(); o.setStackSize(o.getStackSize() * i); inv.injectItems(o, Actionable.MODULATE, src); } this.crafts += i; } void dive(final CraftingJob job) { job.addTask( this.getAmountCrafted(this.parent.getStack(1)), this.crafts, this.details, this.depth ); for (final CraftingTreeNode pro : this.nodes.keySet()) { pro.dive(job); } job.addBytes(8 + this.crafts + this.bytes); } IAEItemStack getAmountCrafted(IAEItemStack what2) { for (final IAEItemStack is : this.details.getCondensedOutputs()) { if (is.equals(what2)) { what2 = what2.copy(); what2.setStackSize(is.getStackSize()); return what2; } } // more fuzzy! for (final IAEItemStack is : this.details.getCondensedOutputs()) { if (is.getItem() == what2.getItem() && (is.getItem().isDamageable() || is.getItemDamage() == what2.getItemDamage())) { what2 = is.copy(); what2.setStackSize(is.getStackSize()); return what2; } } throw new IllegalStateException("Crafting Tree construction failed."); } void setSimulate() { this.crafts = 0; this.bytes = 0; for (final CraftingTreeNode pro : this.nodes.keySet()) { pro.setSimulate(); } } void setJob( final MECraftingInventory storage, final ICraftingCPU ICraftingCPU, final BaseActionSource src ) throws CraftBranchFailure { ICraftingCPU.addCrafting(this.details, this.crafts); for (final CraftingTreeNode pro : this.nodes.keySet()) { pro.setJob(storage, ICraftingCPU, src); } } void getPlan(final IItemList plan) { for (IAEItemStack i : this.details.getOutputs()) { i = i.copy(); i.setCountRequestable(i.getStackSize() * this.crafts); plan.addRequestable(i); } for (final CraftingTreeNode pro : this.nodes.keySet()) { pro.getPlan(plan); } } }