/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.debug; import java.util.ArrayList; import java.util.LinkedList; import java.util.List; import java.util.Queue; import appeng.tile.AEBaseTile; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class TileItemGen extends AEBaseTile implements IInventory { private static final Queue POSSIBLE_ITEMS = new LinkedList(); public TileItemGen() { if (POSSIBLE_ITEMS.isEmpty()) { for (final Object obj : Item.itemRegistry) { final Item mi = (Item) obj; if (mi != null) { if (mi.isDamageable()) { for (int dmg = 0; dmg < mi.getMaxDamage(); dmg++) { POSSIBLE_ITEMS.add(new ItemStack(mi, 1, dmg)); } } else { final List list = new ArrayList(); mi.getSubItems(mi, mi.getCreativeTab(), list); POSSIBLE_ITEMS.addAll(list); } } } } } @Override public int getSizeInventory() { return 1; } @Override public ItemStack getStackInSlot(final int i) { return this.getRandomItem(); } private ItemStack getRandomItem() { return POSSIBLE_ITEMS.peek(); } @Override public ItemStack decrStackSize(final int i, final int j) { final ItemStack a = POSSIBLE_ITEMS.poll(); final ItemStack out = a.copy(); POSSIBLE_ITEMS.add(a); return out; } @Override public ItemStack getStackInSlotOnClosing(final int i) { return null; } @Override public void setInventorySlotContents(final int i, final ItemStack itemstack) { final ItemStack a = POSSIBLE_ITEMS.poll(); POSSIBLE_ITEMS.add(a); } @Override public String getInventoryName() { return null; } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return 1; } @Override public boolean isUseableByPlayer(final EntityPlayer entityplayer) { return false; } @Override public void openInventory() {} @Override public void closeInventory() {} @Override public boolean isItemValidForSlot(final int i, final ItemStack itemstack) { return false; } }