/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.parts.automation; import java.util.List; import com.google.common.collect.Lists; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.init.Blocks; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.IIcon; import net.minecraft.world.World; import net.minecraft.world.WorldServer; import net.minecraftforge.common.util.ForgeDirection; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import appeng.api.config.Actionable; import appeng.api.config.PowerMultiplier; import appeng.api.networking.IGridNode; import appeng.api.networking.energy.IEnergyGrid; import appeng.api.networking.events.MENetworkChannelsChanged; import appeng.api.networking.events.MENetworkEventSubscribe; import appeng.api.networking.events.MENetworkPowerStatusChange; import appeng.api.networking.security.BaseActionSource; import appeng.api.networking.security.MachineSource; import appeng.api.networking.storage.IStorageGrid; import appeng.api.networking.ticking.IGridTickable; import appeng.api.networking.ticking.TickRateModulation; import appeng.api.networking.ticking.TickingRequest; import appeng.api.parts.IPart; import appeng.api.parts.IPartCollisionHelper; import appeng.api.parts.IPartHost; import appeng.api.parts.IPartRenderHelper; import appeng.api.storage.data.IAEItemStack; import appeng.client.texture.CableBusTextures; import appeng.core.settings.TickRates; import appeng.core.sync.packets.PacketTransitionEffect; import appeng.hooks.TickHandler; import appeng.me.GridAccessException; import appeng.parts.PartBasicState; import appeng.server.ServerHelper; import appeng.util.IWorldCallable; import appeng.util.Platform; import appeng.util.item.AEItemStack; public class PartAnnihilationPlane extends PartBasicState implements IGridTickable, IWorldCallable { private final static IIcon SIDE_ICON = CableBusTextures.PartPlaneSides.getIcon(); private final static IIcon BACK_ICON = CableBusTextures.PartTransitionPlaneBack.getIcon(); private final static IIcon STATUS_ICON = CableBusTextures.PartMonitorSidesStatus.getIcon(); private final static IIcon ACTIVE_ICON = CableBusTextures.BlockAnnihilationPlaneOn.getIcon(); private final BaseActionSource mySrc = new MachineSource( this ); private boolean isAccepting = true; private boolean breaking = false; public PartAnnihilationPlane( final ItemStack is ) { super( is ); } @Override public TickRateModulation call( final World world ) throws Exception { this.breaking = false; return this.breakBlock( true ); } @Override public void getBoxes( final IPartCollisionHelper bch ) { int minX = 1; int minY = 1; int maxX = 15; int maxY = 15; final IPartHost host = this.getHost(); if( host != null ) { final TileEntity te = host.getTile(); final int x = te.xCoord; final int y = te.yCoord; final int z = te.zCoord; final ForgeDirection e = bch.getWorldX(); final ForgeDirection u = bch.getWorldY(); if( this.isAnnihilationPlane( te.getWorldObj().getTileEntity( x - e.offsetX, y - e.offsetY, z - e.offsetZ ), this.side ) ) { minX = 0; } if( this.isAnnihilationPlane( te.getWorldObj().getTileEntity( x + e.offsetX, y + e.offsetY, z + e.offsetZ ), this.side ) ) { maxX = 16; } if( this.isAnnihilationPlane( te.getWorldObj().getTileEntity( x - u.offsetX, y - u.offsetY, z - u.offsetZ ), this.side ) ) { minY = 0; } if( this.isAnnihilationPlane( te.getWorldObj().getTileEntity( x + u.offsetX, y + u.offsetY, z + u.offsetZ ), this.side ) ) { maxY = 16; } } bch.addBox( 5, 5, 14, 11, 11, 15 ); bch.addBox( minX, minY, 15, maxX, maxY, bch.isBBCollision() ? 15 : 16 ); } @Override @SideOnly( Side.CLIENT ) public void renderInventory( final IPartRenderHelper rh, final RenderBlocks renderer ) { rh.setTexture( SIDE_ICON, SIDE_ICON, BACK_ICON, this.is.getIconIndex(), SIDE_ICON, SIDE_ICON ); rh.setBounds( 1, 1, 15, 15, 15, 16 ); rh.renderInventoryBox( renderer ); rh.setBounds( 5, 5, 14, 11, 11, 15 ); rh.renderInventoryBox( renderer ); } @Override @SideOnly( Side.CLIENT ) public void renderStatic( final int x, final int y, final int z, final IPartRenderHelper rh, final RenderBlocks renderer ) { this.renderStaticWithIcon( x, y, z, rh, renderer, ACTIVE_ICON ); } protected void renderStaticWithIcon( final int x, final int y, final int z, final IPartRenderHelper rh, final RenderBlocks renderer, final IIcon activeIcon ) { int minX = 1; final ForgeDirection e = rh.getWorldX(); final ForgeDirection u = rh.getWorldY(); final TileEntity te = this.getHost().getTile(); if( this.isAnnihilationPlane( te.getWorldObj().getTileEntity( x - e.offsetX, y - e.offsetY, z - e.offsetZ ), this.side ) ) { minX = 0; } int maxX = 15; if( this.isAnnihilationPlane( te.getWorldObj().getTileEntity( x + e.offsetX, y + e.offsetY, z + e.offsetZ ), this.side ) ) { maxX = 16; } int minY = 1; if( this.isAnnihilationPlane( te.getWorldObj().getTileEntity( x - u.offsetX, y - u.offsetY, z - u.offsetZ ), this.side ) ) { minY = 0; } int maxY = 15; if( this.isAnnihilationPlane( te.getWorldObj().getTileEntity( x + u.offsetX, y + u.offsetY, z + u.offsetZ ), this.side ) ) { maxY = 16; } final boolean isActive = ( this.clientFlags & ( PartBasicState.POWERED_FLAG | PartBasicState.CHANNEL_FLAG ) ) == ( PartBasicState.POWERED_FLAG | PartBasicState.CHANNEL_FLAG ); this.renderCache = rh.useSimplifiedRendering( x, y, z, this, this.renderCache ); rh.setTexture( SIDE_ICON, SIDE_ICON, BACK_ICON, isActive ? activeIcon : this.is.getIconIndex(), SIDE_ICON, SIDE_ICON ); rh.setBounds( minX, minY, 15, maxX, maxY, 16 ); rh.renderBlock( x, y, z, renderer ); rh.setTexture( STATUS_ICON, STATUS_ICON, BACK_ICON, isActive ? activeIcon : this.is.getIconIndex(), STATUS_ICON, STATUS_ICON ); rh.setBounds( 5, 5, 14, 11, 11, 15 ); rh.renderBlock( x, y, z, renderer ); this.renderLights( x, y, z, rh, renderer ); } @Override public void onNeighborChanged() { this.isAccepting = true; try { this.proxy.getTick().alertDevice( this.proxy.getNode() ); } catch( final GridAccessException e ) { // :P } } @Override public void onEntityCollision( final Entity entity ) { if( this.isAccepting && entity instanceof EntityItem && !entity.isDead && Platform.isServer() && this.proxy.isActive() ) { boolean capture = false; switch( this.side ) { case DOWN: case UP: if( entity.posX > this.tile.xCoord && entity.posX < this.tile.xCoord + 1 ) { if( entity.posZ > this.tile.zCoord && entity.posZ < this.tile.zCoord + 1 ) { if( ( entity.posY > this.tile.yCoord + 0.9 && this.side == ForgeDirection.UP ) || ( entity.posY < this.tile.yCoord + 0.1 && this.side == ForgeDirection.DOWN ) ) { capture = true; } } } break; case SOUTH: case NORTH: if( entity.posX > this.tile.xCoord && entity.posX < this.tile.xCoord + 1 ) { if( entity.posY > this.tile.yCoord && entity.posY < this.tile.yCoord + 1 ) { if( ( entity.posZ > this.tile.zCoord + 0.9 && this.side == ForgeDirection.SOUTH ) || ( entity.posZ < this.tile.zCoord + 0.1 && this.side == ForgeDirection.NORTH ) ) { capture = true; } } } break; case EAST: case WEST: if( entity.posZ > this.tile.zCoord && entity.posZ < this.tile.zCoord + 1 ) { if( entity.posY > this.tile.yCoord && entity.posY < this.tile.yCoord + 1 ) { if( ( entity.posX > this.tile.xCoord + 0.9 && this.side == ForgeDirection.EAST ) || ( entity.posX < this.tile.xCoord + 0.1 && this.side == ForgeDirection.WEST ) ) { capture = true; } } } break; default: // umm? break; } if( capture ) { final boolean changed = this.storeEntityItem( (EntityItem) entity ); if( changed ) { ServerHelper.proxy.sendToAllNearExcept( null, this.tile.xCoord, this.tile.yCoord, this.tile.zCoord, 64, this.tile.getWorldObj(), new PacketTransitionEffect( entity.posX, entity.posY, entity.posZ, this.side, false ) ); } } } } @Override public int cableConnectionRenderTo() { return 1; } /** * Stores an {@link EntityItem} inside the network and either marks it as dead or sets it to the leftover stackSize. * * @param entityItem {@link EntityItem} to store */ private boolean storeEntityItem( final EntityItem entityItem ) { if( !entityItem.isDead ) { final IAEItemStack overflow = this.storeItemStack( entityItem.getEntityItem() ); return this.handleOverflow( entityItem, overflow ); } return false; } /** * Stores an {@link ItemStack} inside the network. * * @param item {@link ItemStack} to store * @return the leftover items, which could not be stored inside the network */ private IAEItemStack storeItemStack( final ItemStack item ) { final IAEItemStack itemToStore = AEItemStack.create( item ); try { final IStorageGrid storage = this.proxy.getStorage(); final IEnergyGrid energy = this.proxy.getEnergy(); final IAEItemStack overflow = Platform.poweredInsert( energy, storage.getItemInventory(), itemToStore, this.mySrc ); this.isAccepting = overflow == null; return overflow; } catch( final GridAccessException e1 ) { // :P } return null; } /** * Handles a possible overflow or none at all. * It will update the entity to match the leftover stack size as well as mark it as dead without any leftover * amount. * * @param entityItem the entity to update or destroy * @param overflow the leftover {@link IAEItemStack} * @return true, if the entity was changed otherwise false. */ private boolean handleOverflow( final EntityItem entityItem, final IAEItemStack overflow ) { if( overflow == null || overflow.getStackSize() == 0 ) { entityItem.setDead(); return true; } final int oldStackSize = entityItem.getEntityItem().stackSize; final int newStackSize = (int) overflow.getStackSize(); final boolean changed = oldStackSize != newStackSize; entityItem.getEntityItem().stackSize = newStackSize; return changed; } /** * Spawns an overflow item as new {@link EntityItem} into the {@link World} * * @param w the world to spawn it * @param x x coordinate * @param y y coordinate * @param z coordinate * @param overflow the item to spawn */ private void spawnOverflow( final IAEItemStack overflow ) { if( overflow == null ) { return; } final TileEntity te = this.getTile(); final WorldServer w = (WorldServer) te.getWorldObj(); final double x = te.xCoord + this.side.offsetX + .5d; final double y = te.yCoord + this.side.offsetY + .5d; final double z = te.zCoord + this.side.offsetZ + .5d; final EntityItem overflowEntity = new EntityItem( w, x, y, z, overflow.getItemStack() ); overflowEntity.motionX = 0; overflowEntity.motionY = 0; overflowEntity.motionZ = 0; w.spawnEntityInWorld( overflowEntity ); } protected boolean isAnnihilationPlane( final TileEntity blockTileEntity, final ForgeDirection side ) { if( blockTileEntity instanceof IPartHost ) { final IPart p = ( (IPartHost) blockTileEntity ).getPart( side ); return p != null && p.getClass() == this.getClass(); } return false; } @Override @MENetworkEventSubscribe public void chanRender( final MENetworkChannelsChanged c ) { this.onNeighborChanged(); this.getHost().markForUpdate(); } @Override @MENetworkEventSubscribe public void powerRender( final MENetworkPowerStatusChange c ) { this.onNeighborChanged(); this.getHost().markForUpdate(); } public TickRateModulation breakBlock( final boolean modulate ) { if( this.isAccepting && this.proxy.isActive() ) { try { final TileEntity te = this.getTile(); final WorldServer w = (WorldServer) te.getWorldObj(); final int x = te.xCoord + this.side.offsetX; final int y = te.yCoord + this.side.offsetY; final int z = te.zCoord + this.side.offsetZ; final IEnergyGrid energy = this.proxy.getEnergy(); if( this.canHandleBlock( w, x, y, z ) ) { final List items = this.obtainBlockDrops( w, x, y, z ); final float requiredPower = this.calculateEnergyUsage( w, x, y, z, items ); final boolean hasPower = energy.extractAEPower( requiredPower, Actionable.SIMULATE, PowerMultiplier.CONFIG ) > requiredPower - 0.1; final boolean canStore = this.canStoreItemStacks( items ); if( hasPower && canStore ) { if( modulate ) { energy.extractAEPower( requiredPower, Actionable.MODULATE, PowerMultiplier.CONFIG ); this.breakBlockAndStoreItems( w, x, y, z, items ); ServerHelper.proxy.sendToAllNearExcept( null, x, y, z, 64, w, new PacketTransitionEffect( x, y, z, this.side, true ) ); } else { this.breaking = true; TickHandler.INSTANCE.addCallable( this.tile.getWorldObj(), this ); } return TickRateModulation.URGENT; } } } catch( final GridAccessException e1 ) { // :P } } // nothing to do here :) return TickRateModulation.IDLE; } @Override public TickingRequest getTickingRequest( final IGridNode node ) { return new TickingRequest( TickRates.AnnihilationPlane.min, TickRates.AnnihilationPlane.max, false, true ); } @Override public TickRateModulation tickingRequest( final IGridNode node, final int ticksSinceLastCall ) { if( this.breaking ) { return TickRateModulation.URGENT; } this.isAccepting = true; return this.breakBlock( false ); } /** * Checks if this plane can handle the block at the specific coordinates. */ protected boolean canHandleBlock( final WorldServer w, final int x, final int y, final int z ) { final Block block = w.getBlock( x, y, z ); final Material material = block.getMaterial(); final float hardness = block.getBlockHardness( w, x, y, z ); final boolean ignoreMaterials = material == Material.air || material == Material.lava || material == Material.water || material.isLiquid(); final boolean ignoreBlocks = block == Blocks.bedrock || block == Blocks.end_portal || block == Blocks.end_portal_frame || block == Blocks.command_block; return !ignoreMaterials && !ignoreBlocks && !w.isAirBlock( x, y, z ) && w.blockExists( x, y, z ) && w.canMineBlock( Platform.getPlayer( w ), x, y, z ) && hardness >= 0f; } protected List obtainBlockDrops( final WorldServer w, final int x, final int y, final int z ) { final ItemStack[] out = Platform.getBlockDrops( w, x, y, z ); return Lists.newArrayList( out ); } /** * Checks if this plane can handle the block at the specific coordinates. */ protected float calculateEnergyUsage( final WorldServer w, final int x, final int y, final int z, final List items ) { final Block block = w.getBlock( x, y, z ); final float hardness = block.getBlockHardness( w, x, y, z ); float requiredEnergy = 1 + hardness; for( final ItemStack is : items ) { requiredEnergy += is.stackSize; } return requiredEnergy; } /** * Checks if the network can store the possible drops. * * It also sets isAccepting to false, if the item can not be stored. * * @param itemStacks an array of {@link ItemStack} to test * * @return true, if the network can store at least a single item of all drops or no drops are reported */ protected boolean canStoreItemStacks( final List itemStacks ) { boolean canStore = itemStacks.isEmpty(); try { final IStorageGrid storage = this.proxy.getStorage(); for( final ItemStack itemStack : itemStacks ) { final IAEItemStack itemToTest = AEItemStack.create( itemStack ); final IAEItemStack overflow = storage.getItemInventory().injectItems( itemToTest, Actionable.SIMULATE, this.mySrc ); if( overflow == null || itemToTest.getStackSize() > overflow.getStackSize() ) { canStore = true; } } } catch( final GridAccessException e ) { // :P } this.isAccepting = canStore; return canStore; } protected void breakBlockAndStoreItems( final WorldServer w, final int x, final int y, final int z, final List items ) { w.setBlock( x, y, z, Platform.AIR_BLOCK, 0, 3 ); final AxisAlignedBB box = AxisAlignedBB.getBoundingBox( x - 0.2, y - 0.2, z - 0.2, x + 1.2, y + 1.2, z + 1.2 ); for( final Object ei : w.getEntitiesWithinAABB( EntityItem.class, box ) ) { if( ei instanceof EntityItem ) { final EntityItem entityItem = (EntityItem) ei; this.storeEntityItem( entityItem ); } } for( final ItemStack snaggedItem : items ) { final IAEItemStack overflow = this.storeItemStack( snaggedItem ); this.spawnOverflow( overflow ); } } }