/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.blocks; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import net.minecraftforge.common.util.ForgeDirection; import appeng.block.misc.BlockSkyCompass; import appeng.client.render.BaseBlockRender; import appeng.client.render.model.ModelCompass; import appeng.hooks.CompassManager; import appeng.hooks.CompassResult; import appeng.tile.misc.TileSkyCompass; public class RenderBlockSkyCompass extends BaseBlockRender { private static final ResourceLocation TEXTURE_SKY_COMPASS = new ResourceLocation( "appliedenergistics2", "textures/models/compass.png" ); private final ModelCompass model = new ModelCompass(); public RenderBlockSkyCompass() { super( true, 80 ); } @Override public void renderInventory( final BlockSkyCompass blk, final ItemStack is, final RenderBlocks renderer, ItemRenderType type, final Object[] obj ) { if( type == ItemRenderType.INVENTORY ) { boolean isGood = false; final IInventory inv = Minecraft.getMinecraft().thePlayer.inventory; for( int x = 0; x < inv.getSizeInventory(); x++ ) { if( inv.getStackInSlot( x ) == is ) { isGood = true; } } if( !isGood ) { type = ItemRenderType.FIRST_PERSON_MAP; } } GL11.glEnable( GL12.GL_RESCALE_NORMAL ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); Minecraft.getMinecraft().getTextureManager().bindTexture( TEXTURE_SKY_COMPASS ); if( type == ItemRenderType.ENTITY ) { GL11.glRotatef( -90.0f, 0.0f, 0.0f, 1.0f ); GL11.glScalef( 1.0F, -1F, -1F ); GL11.glScalef( 2.5f, 2.5f, 2.5f ); GL11.glTranslatef( -0.25F, -1.65F, -0.19F ); } else { if( type == ItemRenderType.EQUIPPED_FIRST_PERSON ) { GL11.glRotatef( 15.3f, 0.0f, 0.0f, 1.0f ); } GL11.glScalef( 1.0F, -1F, -1F ); GL11.glScalef( 2.5f, 2.5f, 2.5f ); if( type == ItemRenderType.EQUIPPED_FIRST_PERSON ) { GL11.glTranslatef( 0.3F, -1.65F, -0.19F ); } else { GL11.glTranslatef( 0.2F, -1.65F, -0.19F ); } } long now = System.currentTimeMillis(); if( type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.INVENTORY || type == ItemRenderType.EQUIPPED ) { EntityPlayer p = Minecraft.getMinecraft().thePlayer; float rYaw = p.rotationYaw; if( type == ItemRenderType.EQUIPPED ) { p = (EntityPlayer) obj[1]; rYaw = p.renderYawOffset; } final int x = (int) p.posX; final int y = (int) p.posY; final int z = (int) p.posZ; final CompassResult cr = CompassManager.INSTANCE.getCompassDirection( 0, x, y, z ); for( int i = 0; i < 3; i++ ) { for( int j = 0; j < 3; j++ ) { CompassManager.INSTANCE.getCompassDirection( 0, x + i - 1, y, z + j - 1 ); } } if( cr.isValidResult() ) { if( cr.isSpin() ) { now %= 100000; this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f ); } else { if( type == ItemRenderType.EQUIPPED_FIRST_PERSON ) { final float offRads = rYaw / 180.0f * (float) Math.PI; final float adjustment = (float) Math.PI * 0.74f; this.model.renderAll( (float) this.flipidiy( cr.getRad() + offRads + adjustment ) ); } else { final float offRads = rYaw / 180.0f * (float) Math.PI; final float adjustment = (float) Math.PI * -0.74f; this.model.renderAll( (float) this.flipidiy( cr.getRad() + offRads + adjustment ) ); } } } else { now %= 1000000; this.model.renderAll( ( now / 500000.0f ) * (float) Math.PI * 500.0f ); } } else { now %= 100000; this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f ); } GL11.glDisable( GL12.GL_RESCALE_NORMAL ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); } @Override public boolean renderInWorld( final BlockSkyCompass blk, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer ) { return true; } @Override public void renderTile( final BlockSkyCompass block, final TileSkyCompass skyCompass, final Tessellator tess, final double x, final double y, final double z, final float partialTick, final RenderBlocks renderer ) { if( skyCompass == null ) { return; } if( !skyCompass.hasWorldObj() ) { return; } GL11.glEnable( GL12.GL_RESCALE_NORMAL ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); GL11.glCullFace( GL11.GL_FRONT ); Minecraft.getMinecraft().getTextureManager().bindTexture( TEXTURE_SKY_COMPASS ); this.applyTESRRotation( x, y, z, skyCompass.getUp(), skyCompass.getForward() ); GL11.glScalef( 1.0F, -1F, -1F ); GL11.glTranslatef( 0.5F, -1.5F, -0.5F ); long now = System.currentTimeMillis(); CompassResult cr = null; if( skyCompass.getForward() == ForgeDirection.UP || skyCompass.getForward() == ForgeDirection.DOWN ) { cr = CompassManager.INSTANCE.getCompassDirection( 0, skyCompass.xCoord, skyCompass.yCoord, skyCompass.zCoord ); } else { cr = new CompassResult( false, true, 0 ); } if( cr.isValidResult() ) { if( cr.isSpin() ) { now %= 100000; this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f ); } else { this.model.renderAll( (float) ( skyCompass.getForward() == ForgeDirection.DOWN ? this.flipidiy( cr.getRad() ) : cr.getRad() ) ); } } else { now %= 1000000; this.model.renderAll( ( now / 500000.0f ) * (float) Math.PI * 500.0f ); } GL11.glCullFace( GL11.GL_BACK ); GL11.glDisable( GL12.GL_RESCALE_NORMAL ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); } private double flipidiy( final double rad ) { final double x = Math.cos( rad ); final double y = Math.sin( rad ); return Math.atan2( -y, x ); } }