/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.model; import net.minecraft.client.resources.IResourceManager; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.ICustomModelLoader; import net.minecraftforge.client.model.IModel; import appeng.core.AppEng; /** * Model loader to manage connected texture glass. */ public class GlassModelLoader implements ICustomModelLoader { private static final GlassModel GLASS_MODEL = new GlassModel(); @Override public boolean accepts( ResourceLocation modelLocation ) { return modelLocation.getResourceDomain().equals( AppEng.MOD_ID ) && "models/block/builtin/connected_glass".equals( modelLocation.getResourcePath() ); } @Override public IModel loadModel( ResourceLocation modelLocation ) throws Exception { return GLASS_MODEL; } @Override public void onResourceManagerReload( IResourceManager resourceManager ) { } }