package appeng.api.util; import net.minecraft.util.math.AxisAlignedBB; /** * Mutable stand in for Axis Aligned BB, this was used to prevent GC Thrashing.. Related code could also be re-written. */ public class AEAxisAlignedBB { public double minX; public double minY; public double minZ; public double maxX; public double maxY; public double maxZ; public AxisAlignedBB getBoundingBox() { return new AxisAlignedBB( this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ ); } public AEAxisAlignedBB( final double a, final double b, final double c, final double d, final double e, final double f ) { this.minX = a; this.minY = b; this.minZ = c; this.maxX = d; this.maxY = e; this.maxZ = f; } public static AEAxisAlignedBB fromBounds( final double a, final double b, final double c, final double d, final double e, final double f ) { return new AEAxisAlignedBB( a, b, c, d, e, f ); } public static AEAxisAlignedBB fromBounds( final AxisAlignedBB bb ) { return new AEAxisAlignedBB( bb.minX, bb.minY, bb.minZ, bb.maxX, bb.maxY, bb.maxZ ); } }